1 |
The number works the same as Elo. (So it's actually Elo, kinda)
|
1 |
The number works the same as Elo. (So it's actually Elo, kinda)
|
2 |
\n
|
2 |
\n
|
3 |
{{{Win chance = 1/(1 + 10^((rating2 - rating1)/400))}}}
|
3 |
{{{Win chance = 1/(1 + 10^((rating2 - rating1)/400))}}}
|
4 |
\n
|
4 |
\n
|
5 |
Thus
we
could
keep
using
the
existing
balancer/ladders/rankicons
just
with
something
else
calculating
the
values.
|
5 |
Thus
we
could
keep
using
the
existing
balancer/ladders/rankicons
just
with
something
else
calculating
the
values.
We'd
just
have
to
add
1500
to
all
values
to
get
the
numbers
we're
so
used
to.
|
6 |
\n
|
6 |
\n
|
7 |
The only difference is that ratings are now time dependent, but for our use case we'd usually just want the current values, so that argument is fixed.
|
7 |
The only difference is that ratings are now time dependent, but for our use case we'd usually just want the current values, so that argument is fixed.
|