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ELOs again, how about some ultracompetition?

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Date Editor Before After
2/24/2017 1:26:59 AMCHrankAdminDeinFreund before revert after revert
Before After
1 We can't just use the maximum because casual Elo is a lot more spread. If I troll around I can still easily keep 1900+, which requires some serious investment in MM. 1 We can't just use the maximum because casual Elo is a lot more spread. If I troll around I can still easily keep 1900+, which requires some serious investment in MM.
2 \n 2 \n
3 What should work is calculating a conversion factor from standard deviation of the two ratings and then scaling the casual Elo. Then take the maximum of the two. I'd be up for that. 3 What should work is calculating a conversion factor from standard deviation of the two ratings and then scaling the casual Elo. Then take the maximum of the two. I'd be up for that.
4 \n 4 \n
5 I'm also looking into implementing a better rating system that should help us get better values with the small amount of games we have. 5 I'm also looking into implementing a better rating system that should help us get better values with the small amount of games we have.
6 \n
7 What's the reasoning behind seasons? Force us to regain our fancy icon in unbalanced matches every two months? Tourneys are what we need!