1 |
Wyvern still looks better than a lot of units IMO. Thirty seconds is a lot, but I think there's a bit of a context bias taking place.
|
1 |
Wyvern still looks better than a lot of units IMO. Thirty seconds is a lot, but I think there's a bit of a context bias taking place.
|
2 |
\n
|
2 |
\n
|
3 |
Wyvern downtime does not equal its reload time, and it's the total downtime that matters. Wyvern's downtime was:
|
3 |
Wyvern downtime does not equal its reload time, and it's the total downtime that matters. Wyvern's downtime was:
|
4 |
+ 5 second reload
|
4 |
+ 5 second reload
|
5 |
+ trip to battle
|
5 |
+ trip to battle
|
6 |
+ trip from battle
|
6 |
+ trip from battle
|
7 |
+ Time where relevant target isn't visible
|
7 |
+ Time where relevant target isn't visible
|
8 |
+ Time where opposing AA is in position
|
8 |
+ Time where opposing AA is in position
|
9 |
\n
|
9 |
\n
|
10 |
Your first strike or two were near guaranteed damage, but after that wyverns spent a lot of time waiting for opportunities. This +25 seconds reload time will stop an air player running away with an already one-sided game, but in balanced matches that reload time is unlikely to have too big of an effect.
|
10 |
Your first strike or two were near guaranteed damage, but after that wyverns spent a lot of time waiting for opportunities. This +25 seconds reload time will stop an air player running away with an already one-sided game, but in balanced matches that reload time is unlikely to have too big of an effect.
|
11 |
\n
|
11 |
\n
|
12 |
Overall,
if
hawk
is
useful
and
rapier
is
weaker,
this
patch
is
likely
a
buff
for
the
planes
factory.
|
12 |
Overall,
if
hawk
is
useful
and
rapier
is
weaker,
this
patch
is
likely
a
buff
for
the
planes
factory.
In
the
worst
case
scenario
where
this
does
actually
make
wyvern
awful,
GF
can
always
tune
the
changes
later.
|