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[quote]All that needs to be considered is if energy storage is full and if there's anything left after expenditures are satisfied then 100% of it goes to OD.[/quote]
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[quote]All that needs to be considered is if energy storage is full and if there's anything left after expenditures are satisfied then 100% of it goes to OD.[/quote]
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That's a very dumb solution because OD is more efficient the less energy you use.
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2 |
That's a very dumb solution because OD is more efficient the less energy you use.
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You'd require a player low on metal to have full storage to start OD'ing. But as soon as he starts OD'ing, he can spend more metal, so he may dip below full energy storage. You'll have him flipping back and forth between 0 OD and 100% OD, which is terrible because spending energy on OD in a more granular fashion is way more efficient.
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4 |
You'd require a player low on metal to have full storage to start OD'ing. But as soon as he starts OD'ing, he can spend more metal, so he may dip below full energy storage. You'll have him flipping back and forth between 0 OD and 100% OD, which is terrible because spending energy on OD in a more granular fashion is way more efficient.
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That's (in my eyes) a very strong suit of the current system: The energy spent on OD doesn't jump around like crazy (unless your energy spending does), so it's getting optimal OD returns.
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That's (in my eyes) a very strong suit of the current system: The energy spent on OD doesn't jump around like crazy (unless your energy spending does), so it's getting optimal OD returns.
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7 |
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8 |
I
could
get
the
@Brackmann
suggestion
with
subtracting
available
metal
from
available
energy
before
using
it
to
calculate
the
ratio
of
energy
invested
into
OD.
That
sounds
like
it
would
make
sense
(
but
it
still
needs
to
be
tested
in
practice)
.
|
8 |
I
could
get
the
@Brackman
suggestion
with
subtracting
available
metal
from
available
energy
before
using
it
to
calculate
the
ratio
of
energy
invested
into
OD.
That
sounds
like
it
would
make
sense
(
but
it
still
needs
to
be
tested
in
practice)
.
|