Post edit history
B443117 14 on FolsomDamDeluxeV4 (Multiplayer)
Before | After | ||
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1 | Wouldn't it be possible to send something like hash of the pathCache upon map availability and reporting as ready? | 1 | Wouldn't it be possible to send something like hash of the pathCache upon map availability and reporting as ready? |
2 | server could trust chobby reported hashes and make a decision from here, i.e. do not allow players with incorrect pathCache hash to join the game(unready player) | 2 | server could trust chobby reported hashes and make a decision from here, i.e. do not allow players with incorrect pathCache hash to join the game(unready player) |
3 | i.e. to spoof such hash they would have to have a correct pathCache ;) |