1 |
From
how
I
understand
it,
factories
are
supposed
to
be
the
equivalent
of
races/factions
in
zk.
But
instead
of
choosing
it
before
the
game
and
having
to
stick
to
it,
you
have
the
freedom
to
use
every
unit
for
the
small
price
of
buildings
the
corresponding
factory.
|
1 |
From
how
I
understand
it,
factories
are
supposed
to
be
the
equivalent
of
races/factions
in
zk.
But
instead
of
choosing
it
before
the
game
and
having
to
stick
to
it,
you
have
the
freedom
to
use
every
unit
for
the
small
price
of
building
the
corresponding
factory.
|
3 |
Factories
are
supposed
to
give
you
a
set
of
unit
that
allows
you
to
deal
with
most
of
the
common
in-game
situations,
while
you'll
only
have
to
switch
for
more
complicated
strategies.
All
units
of
a
factory
also
have
a
few
traits
in
common,
not
just
the
movement
type.
Cloaky
bots
have
many
stealthy,
lightweight
bots.
Light
vehicles
have
many
fast,
lightweight,
expendable
vehicles.
As
you
have
correctly
noticed,
factory
choice
depends
on
many
factors
besides
movement
type.
There
are
also
quite
a
few
violations
of
the
movement
type:
Tick
is
a
spider,
Moderator
can't
jump,
Dirtbag
can
jump.
Naming
the
factories
by
movement
type
is
just
the
easiest
way
to
make
it
understandable
to
everyone
while
still
applying
to
most
units
within
the
factory.
|
3 |
Factories
are
supposed
to
give
you
a
set
of
unit
that
allows
you
to
deal
with
most
of
the
common
in-game
situations,
while
you'll
only
have
to
switch
for
more
complicated
strategies.
All
units
of
a
factory
also
have
a
few
traits
in
common,
not
just
the
movement
type.
Cloaky
bots
have
many
stealthy,
lightweight,
autorepairing
bots.
Light
vehicles
have
many
fast,
lightweight,
expendable
vehicles.
As
you
have
correctly
noticed,
factory
choice
depends
on
many
factors
besides
movement
type.
There
are
also
quite
a
few
violations
of
the
movement
type:
Tick
is
a
spider,
Moderator
can't
jump,
Dirtbag
can
jump.
Naming
the
factories
by
movement
type
is
just
the
easiest
way
to
make
it
understandable
to
everyone
while
still
applying
to
most
units
within
the
factory.
|