Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Factories are unintuitive

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
12/14/2016 11:17:02 PMCHrankAdminDeinFreund before revert after revert
Before After
1 From how I understand it, factories are supposed to be the equivalent of races/factions in zk. But instead of choosing it before the game and having to stick to it, you have the freedom to use every unit for the small price of buildings the corresponding factory. 1 From how I understand it, factories are supposed to be the equivalent of races/factions in zk. But instead of choosing it before the game and having to stick to it, you have the freedom to use every unit for the small price of building the corresponding factory.
2 \n 2 \n
3 Factories are supposed to give you a set of unit that allows you to deal with most of the common in-game situations, while you'll only have to switch for more complicated strategies. All units of a factory also have a few traits in common, not just the movement type. Cloaky bots have many stealthy, lightweight bots. Light vehicles have many fast, lightweight, expendable vehicles. As you have correctly noticed, factory choice depends on many factors besides movement type. There are also quite a few violations of the movement type: Tick is a spider, Moderator can't jump, Dirtbag can jump. Naming the factories by movement type is just the easiest way to make it understandable to everyone while still applying to most units within the factory. 3 Factories are supposed to give you a set of unit that allows you to deal with most of the common in-game situations, while you'll only have to switch for more complicated strategies. All units of a factory also have a few traits in common, not just the movement type. Cloaky bots have many stealthy, lightweight, autorepairing bots. Light vehicles have many fast, lightweight, expendable vehicles. As you have correctly noticed, factory choice depends on many factors besides movement type. There are also quite a few violations of the movement type: Tick is a spider, Moderator can't jump, Dirtbag can jump. Naming the factories by movement type is just the easiest way to make it understandable to everyone while still applying to most units within the factory.
4 \n 4 \n
5 You can't base factories on roles because that would force players to have a multitude of factories just to get started in the game. 5 You can't base factories on roles because that would force players to have a multitude of factories just to get started in the game.