1 |
[quote]It's no replacement for engine pathfinding.[/quote]
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1 |
[quote]It's no replacement for engine pathfinding.[/quote]
|
2 |
Probably not.
|
2 |
Probably not.
|
3 |
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|
3 |
\n
|
4 |
[quote]It can't recalculate paths every frame,[/quote]
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4 |
[quote]It can't recalculate paths every frame,[/quote]
|
5 |
Yes it can.
|
5 |
Yes it can.
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6 |
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6 |
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|
7 |
[quote]it can't calculate paths at elmo precision,[/quote]
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7 |
[quote]it can't calculate paths at elmo precision,[/quote]
|
8 |
I don't know that spring's can either.
|
8 |
I don't know that spring's can either.
|
9 |
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|
9 |
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|
10 |
[quote]it
can't
path
around
other
units,
[quote]
|
10 |
[quote]it
can't
path
around
other
units,
[/quote]
|
11 |
\n
|
11 |
\n
|
12 |
I'm pretty sure spring uses pushing/sliding physics for that, not pathfinding.
|
12 |
I'm pretty sure spring uses pushing/sliding physics for that, not pathfinding.
|
13 |
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|
13 |
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|
14 |
[quote]it can't path units with a wide footprint.[/quote]
|
14 |
[quote]it can't path units with a wide footprint.[/quote]
|
15 |
Neither can spring. Probably.
|
15 |
Neither can spring. Probably.
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