Loading...
  OR  Zero-K Name:    Password:   

Post edit history

B438076 8 on FolsomDamFinal (Multiplayer)

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
12/3/2016 7:38:02 PMUSrankaeonios before revert after revert
12/3/2016 7:37:43 PMUSrankaeonios before revert after revert
Before After
1 [quote]It's no replacement for engine pathfinding.[/quote] 1 [quote]It's no replacement for engine pathfinding.[/quote]
2 Probably not. 2 Probably not.
3 \n 3 \n
4 [quote]It can't recalculate paths every frame,[/quote] 4 [quote]It can't recalculate paths every frame,[/quote]
5 Yes it can. 5 Yes it can.
6 \n 6 \n
7 [quote]it can't calculate paths at elmo precision,[/quote] 7 [quote]it can't calculate paths at elmo precision,[/quote]
8 I don't know that spring's can either. 8 I don't know that spring's can either.
9 \n 9 \n
10 [quote]it can't path around other units, [quote] 10 [quote]it can't path around other units, [/quote]
11 \n 11 \n
12 I'm pretty sure spring uses pushing/sliding physics for that, not pathfinding. 12 I'm pretty sure spring uses pushing/sliding physics for that, not pathfinding.
13 \n 13 \n
14 [quote]it can't path units with a wide footprint.[/quote] 14 [quote]it can't path units with a wide footprint.[/quote]
15 Neither can spring. Probably. 15 Neither can spring. Probably.