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Zero-K Going HDR (Warning: Image heavy)

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Date Editor Before After
12/2/2016 8:27:22 AMCArankAdminShadowfury333 before revert after revert
12/2/2016 8:25:47 AMCArankAdminShadowfury333 before revert after revert
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1 I played around with both too, and I'm not sure what you mean by Reinhard grainyness, especially when using luminance-based Reinhard. I think the issue is in the bright shader. You removed the line 1 I played around with both too, and while I kinda see what you mean ( though I found some configurations that were reasonably close) , I'm not sure what you mean by Reinhard grainyness, especially when using luminance-based Reinhard. I think the issue is in the bright shader. You removed the line
2 [quote]color = color - color*(illuminationThreshold/max(illum, 0.00001));[/quote] 2 [quote]color = color - color*(illuminationThreshold/max(illum, 0.00001));[/quote]
3 from that shader when porting it over to HDR, and I'm not sure why. It makes sure all bloom additions start from 0, rather than just doubling the brightness of bright areas. It requires a higher fragMaxBrightness to see in the final image, but it also transitions much more smoothly to bright bloomy areas. 3 from that shader when porting it over to HDR, and I'm not sure why. It makes sure all bloom additions start from 0, rather than just doubling the brightness of bright areas. It requires a higher fragMaxBrightness to see in the final image, but it also transitions much more smoothly to bright bloomy areas.