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[quote][f=-000001] Fragment shader was successfully compiled to run on hardware.
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[quote][f=-000001] Fragment shader was successfully compiled to run on hardware.
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.... repeated 10000 times
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.... repeated 10000 times
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\n
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\n
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[f=-000001] <Player> Allies: I choose: Engineer Trainer!
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[f=-000001] <Player> Allies: I choose: Engineer Trainer!
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[f=-000001] Fragment shader was successfully compiled to run on hardware.
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[f=-000001] Fragment shader was successfully compiled to run on hardware.
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.... repeated 10000 times
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.... repeated 10000 times
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[/quote]
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[/quote]
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\n
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\n
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And there was at least one more of those. Nobody needs 30,000 fragment shaders!
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And there was at least one more of those. Nobody needs 30,000 fragment shaders!
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\n
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\n
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11 |
I can't find that text anywhere in the zk repository, either, so I'm assuming it's an engine issue, esp since that infolog lacks any chobby spam.
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I can't find that text anywhere in the zk repository, either, so I'm assuming it's an engine issue, esp since that infolog lacks any chobby spam.
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\n
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EDIT: ATI related possibly?
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