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Chickens Crash Failed to allocate memory

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Date Editor Before After
11/29/2016 7:26:28 AMUSrankaeonios before revert after revert
Before After
1 [quote][f=-000001] Fragment shader was successfully compiled to run on hardware. 1 [quote][f=-000001] Fragment shader was successfully compiled to run on hardware.
2 .... repeated 10000 times 2 .... repeated 10000 times
3 \n 3 \n
4 [f=-000001] <Player> Allies: I choose: Engineer Trainer! 4 [f=-000001] <Player> Allies: I choose: Engineer Trainer!
5 [f=-000001] Fragment shader was successfully compiled to run on hardware. 5 [f=-000001] Fragment shader was successfully compiled to run on hardware.
6 .... repeated 10000 times 6 .... repeated 10000 times
7 [/quote] 7 [/quote]
8 \n 8 \n
9 And there was at least one more of those. Nobody needs 30,000 fragment shaders! 9 And there was at least one more of those. Nobody needs 30,000 fragment shaders!
10 \n 10 \n
11 I can't find that text anywhere in the zk repository, either, so I'm assuming it's an engine issue, esp since that infolog lacks any chobby spam. 11 I can't find that text anywhere in the zk repository, either, so I'm assuming it's an engine issue, esp since that infolog lacks any chobby spam.
12 \n
13 EDIT: ATI related possibly?