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AA Strider

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Date Editor Before After
11/23/2016 1:57:03 AMAUrankAdminAquanim before revert after revert
11/23/2016 1:55:50 AMAUrankAdminAquanim before revert after revert
11/23/2016 1:54:26 AMAUrankAdminAquanim before revert after revert
11/23/2016 1:49:13 AMAUrankAdminAquanim before revert after revert
11/23/2016 1:48:09 AMAUrankAdminAquanim before revert after revert
11/23/2016 1:46:17 AMAUrankAdminAquanim before revert after revert
11/23/2016 1:45:57 AMAUrankAdminAquanim before revert after revert
11/23/2016 1:45:29 AMAUrankAdminAquanim before revert after revert
11/23/2016 1:44:54 AMAUrankAdminAquanim before revert after revert
Before After
1 My preferred mobile AA is Swift, followed closely by Trident. (Hawk is decent in some specific situations). I particularly prefer to build those units over missile-based mobile surface-to-air (Angler, Vandal, Tarantula, Crasher) with the exception of Flail because the stats on that unit are insane. Crasher is OK I guess. The other three I generally find to be underwhelming for cost, although happily their factories do have reasonable flex-AA against gunships. 1 My preferred mobile AA is Swift, followed closely by Trident. (Hawk is decent in some specific situations). I particularly prefer to build those units over missile-based mobile surface-to-air (Angler, Vandal, Tarantula, Crasher) with the exception of Flail because the stats on that unit are insane. Crasher is OK I guess. The other three I generally find to be underwhelming for cost, although happily their factories do have reasonable flex-AA against gunships.
2 [spoiler]Shieldfac has Outlaws under Convict shields, and Racketeer. 2 [spoiler]Shieldfac has Outlaws under Convict shields, and Racketeer.
3 Spiderfac has Venom and Redback. 3 Spiderfac has Venom and Redback.
4 Amphfac has... pretty much every unit in the factory, and hiding underwater.[/spoiler] 4 Amphfac has... pretty much every unit in the factory, and hiding underwater.[/spoiler]
5 \n 5 \n
6 I think a lot of people don't understand how to use Gremlin. Archangel is generally good, if a bit high-weight. Copperhead becomes exceptionally good against high densities of air. Shredder gets the job done. 6 I think a lot of people don't understand how to use Gremlin. Archangel is generally good, if a bit high-weight. Copperhead becomes exceptionally good against high densities of air, I've even switched to Tankfac explicitly to build it. Shredder gets the job done.
7 \n 7 \n
8 As for static AA, it's rare for me to make anything more than Defenders and Razors. Razors are a pain in the ass to dislodge. I make Chainsaws rarely and Screamer once in a blue moon, but only once I have plenty of mobile AA already and my opponent is still going into air; the long-range static AA is a good deterrent against sustained presence but won't actually stop a determined assault on its own. I won't say that I've never made Hacksaw or Cobra but they are *very* situational. 8 As for static AA, it's rare for me to make anything more than Defenders and Razors. Razors are a pain in the ass to dislodge. I make Chainsaws rarely and Screamer once in a blue moon, but only once I have plenty of mobile AA already and my opponent is still going into air; the long-range static AA is a good deterrent against sustained presence but won't actually stop a determined assault on its own. I won't say that I've never made Hacksaw or Cobra but they are *very* situational.
9 \n 9 \n
10 I don't like the idea of an AA strider. 10 I don't like the idea of an AA strider.