1 |
[quote]Nah killing the zerg was how noobs did it. Float buildings and afk, receiving tea much faster. [/quote]
|
1 |
[quote]Nah killing the zerg was how noobs did it. Float buildings and afk, receiving tea much faster. [/quote]
|
2 |
Did it really work on that small map stocked full with mutas and hydras?
|
2 |
Did it really work on that small map stocked full with mutas and hydras?
|
3 |
\n
|
3 |
\n
|
4 |
[quote] Message opposing player [system error: desync].[/quote]
|
4 |
[quote] Message opposing player [system error: desync].[/quote]
|
5 |
Brutal.
|
5 |
Brutal.
|
6 |
\n
|
6 |
\n
|
7 |
[spoiler]
|
7 |
[spoiler]
|
8 |
[quote]I don't think you could stop the Zerg spawning in the third mission or the last one by killing structures, although it might have slowed them down.[/quote]
|
8 |
[quote]I don't think you could stop the Zerg spawning in the third mission or the last one by killing structures, although it might have slowed them down.[/quote]
|
9 |
They
didn't
"spawn".
All
the
Zerg
were
normally
built
by
the
AI
and
then
at
a
certain
points
sent
off
in
waves
by
scenario
triggers.
No
hatcheries
->
no
waves.
|
9 |
They
didn't
"spawn".
All
the
Zerg
were
normally
built
by
the
AI
and
then
at
a
certain
points
sent
off
in
waves
by
scenario
triggers.
No
hatcheries
->
no
waves.
Defense
of
Xel'Naga
temple
after
clearing
the
Zerg
is
30
minutes
of
silence.
|
10 |
[/spoiler]
|
10 |
[/spoiler]
|