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Apologize for late notice, I'm just throwing together a tourney real quick for November.
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1 |
Apologize for late notice, I'm just throwing together a tourney real quick for November.
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The tourney will be on November 19th at 10AM UTC.
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The tourney will be on November 19th at 10AM UTC.
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[b]All participants should arrive at 9:30AM UTC to show they are here. 9:55AM UTC will be cutoff time for entry and this is when subs will go in for missing people[/b]
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[b]All participants should arrive at 9:30AM UTC to show they are here. 9:55AM UTC will be cutoff time for entry and this is when subs will go in for missing people[/b]
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Tournament rule.
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Tournament rule.
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Swiss match to determine top 4 players. Swiss starts with a random match-up, then players with similar scores play against each other. Depending on the number of players, it could be 4-5 rounds. Each first match is on a random map in the map pool, and thenm loser picks map. After that, it's double elimination.
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Swiss match to determine top 4 players. Swiss starts with a random match-up, then players with similar scores play against each other. Depending on the number of players, it could be 4-5 rounds. Each first match is on a random map in the map pool, and thenm loser picks map. After that, it's double elimination.
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We have a 15-30 mins break in between format.
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We have a 15-30 mins break in between format.
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Double elimination games are best of 3 matches and the final game is best of 5 matches. The first map is a designated map in the map pool, then the defeated team chooses a map from the map pool.
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Double elimination games are best of 3 matches and the final game is best of 5 matches. The first map is a designated map in the map pool, then the defeated team chooses a map from the map pool.
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Tournament Reward:
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Tournament Reward:
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Being worked out with devs.
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Being worked out with devs.
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Match Rules:
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Match Rules:
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Each
Swiss
match
will
last
25
min
or
1
team
resign
whichever
come
first.
At
the
25th
min,
which
team
have
twice
the
opponent
units
in
metal
win
[in
building
units
don't
count,
nuke
in
silo
don't
count,
metal
count
base
on
spec
widget
(
unless
someone
make
a
better
widget)
].
If
no
team
had
this
advantage,
the
game
continues
for
another
5
mins,
in
which
time
whoever
get
the
twice
units
winning
condition
win.
If
at
the
half
hour
mark,
none
has
the
advantage,
it's
a
draw.
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Swiss
rounds
have
no
time
limit.
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The
Double
elimination
matches
have
a
time
limit
of
30
min
[with
5
mins
extra].
Similar
rules
as
above.
If
there
is
a
draw,
a
time
extension
of
15
mins
would
be
provided.
If
there
is
still
a
draw,
a
random
coin
toss
would
be
used
to
determine
the
winner
[or
one
side
could
accept
defeat
in
a
display
of
sportmantship].
In
such
case,
we
acknowledge
that
both
participants
are
equal
in
skill
and
all
this
is
just
because
the
tournament
must
continue.
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The
Double
elimination
matches
have
a
time
limit
of
60
min
[with
5
mins
extra].
Similar
rules
as
above.
If
there
is
a
draw,
a
time
extension
of
15
mins
would
be
provided.
If
there
is
still
a
draw,
a
random
coin
toss
would
be
used
to
determine
the
winner
[or
one
side
could
accept
defeat
in
a
display
of
sportmantship].
In
such
case,
we
acknowledge
that
both
participants
are
equal
in
skill
and
all
this
is
just
because
the
tournament
must
continue.
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\n
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Match behaviour:
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Match behaviour:
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To foster a sense of sportsmanship [As requested by certain Devs], we ask that each official game start with both teams say a polite greeting to acknowledge a fight between equal.
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To foster a sense of sportsmanship [As requested by certain Devs], we ask that each official game start with both teams say a polite greeting to acknowledge a fight between equal.
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[ The same system happen in all sport/game match e.g. MMA fight have opponents touch gloves before fight, taekwondo Olympic match have opponents shake hand before match, Shogi have opponents bow to each other before each match,…]
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[ The same system happen in all sport/game match e.g. MMA fight have opponents touch gloves before fight, taekwondo Olympic match have opponents shake hand before match, Shogi have opponents bow to each other before each match,…]
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No name calling or disruptive behavior is allowed in the match. The team that violated this rule, forfeit the match.
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No name calling or disruptive behavior is allowed in the match. The team that violated this rule, forfeit the match.
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About players who have to leave due to justifiable reasons or was unintentionally disconnected, the game can be paused for a small amount of time [<3 mins]. Any longer pause would need the consent of his opponent.
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About players who have to leave due to justifiable reasons or was unintentionally disconnected, the game can be paused for a small amount of time [<3 mins]. Any longer pause would need the consent of his opponent.
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The teams, that are 10 minutes late or no-show, forfeit the match.
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The teams, that are 10 minutes late or no-show, forfeit the match.
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Post game analysis and congratulation are encouraged but not required.
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Post game analysis and congratulation are encouraged but not required.
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39 |
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Win or lost decision will be what both teams agree on.
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Win or lost decision will be what both teams agree on.
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If any member of any teams in the match disagrees, the decision will be on the Arbitrator.
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If any member of any teams in the match disagrees, the decision will be on the Arbitrator.
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Match replay link should be recorded for future complaints.
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Match replay link should be recorded for future complaints.
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To join tournament's chat channel to arrange matches type “/j #zktourney” in lobby chat
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To join tournament's chat channel to arrange matches type “/j #zktourney” in lobby chat
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Current bracket is at http://challonge.com/ZKNOV
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Current bracket is at http://challonge.com/ZKNOV
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MAP LIST
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52 |
MAP LIST
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53 |
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Desert Needle Small
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Desert Needle Small
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55 |
Isle of Grief
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Isle of Grief
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56 |
Ravaged_v2
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Ravaged_v2
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Sands of Time
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Sands of Time
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58 |
Obsidian_1.3
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Obsidian_1.3
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59 |
Living Lands v2.03
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Living Lands v2.03
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60 |
Iced Coffee
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60 |
Iced Coffee
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61 |
Desertmountain17
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Desertmountain17
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62 |
Dual Icy Run
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Dual Icy Run
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63 |
cold_snap_v1
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63 |
cold_snap_v1
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64 |
Altair Crossing
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64 |
Altair Crossing
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65 |
wanderlust_V01
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65 |
wanderlust_V01
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66 |
Hide_and_Seek_v03
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66 |
Hide_and_Seek_v03
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67 |
Vittra_v1
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67 |
Vittra_v1
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68 |
Bandit_Plains_v1
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68 |
Bandit_Plains_v1
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69 |
DesertCliffsV1
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69 |
DesertCliffsV1
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70 |
Trojan_Hills_v02
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70 |
Trojan_Hills_v02
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71 |
Red Comet
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71 |
Red Comet
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72 |
CCR
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72 |
CCR
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73 |
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73 |
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74 |
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74 |
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