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Date Editor Before After
10/5/2016 10:28:56 AMPLrankOrfelius before revert after revert
Before After
1 Superweapons were quite buffed "recently. Starlight after the rework has a broader beam and Zenith pack a much bigger punch than it used to as well. The DeRP has become much less viable though and nukes are harder to pull off ( at least antinuke on Leviathan has been removed) . 1 Superweapons were quite buffed "recently. Starlight after the rework has a [s]broader beam[/s] okay okay it just looks broader then and Zenith pack a much bigger punch than it used to as well. The DeRP has become much less viable though and nukes are harder to pull off ( at least antinuke on Leviathan has been removed) .
2 \n 2 \n
3 However striders are not what they used to be since people started to easily counter detri with terra holes. 3 However striders are not what they used to be since people started to easily counter detri with terra holes.
4 Bantha became less powerful because reaper monospam became the meta in late game flat map teamgames. 4 Bantha became less powerful because reaper monospam became the meta in late game flat map teamgames.
5 Funnel is a husk of its former self because it was a boring monospam unit which you didn't have to manage at all. 5 Funnel is a husk of its former self because it was a boring monospam unit which you didn't have to manage at all.
6 Catapult is useful as it always was due to being the biggest range mobile unit in the game (besides Warlord). 6 Catapult is useful as it always was due to being the biggest range mobile unit in the game (besides Warlord).
7 Dante on the contrary actually spiked in popularity in recent months as a late game unit for 1v1s and small teams. In large teams it is also being built more often than it used to be. 7 Dante on the contrary actually spiked in popularity in recent months as a late game unit for 1v1s and small teams. In large teams it is also being built more often than it used to be.
8 I have no idea about the viability of the sea striders since whenever I see a map where sea is important enough to facilitate one, I dodge out of its way. 8 I have no idea about the viability of the sea striders since whenever I see a map where sea is important enough to facilitate one, I dodge out of its way.
9 \n 9 \n
10 Besides you can never get back to things were back then because it is not only the game that changed. It was the players too. Now they know how to make detri useless with only a couple of conjurers, how to handle shieldballs and so on and so on. The meta changes: about a year ago it was all about high alpha skirmishers since a lot of them gained overkill prevention. Then with Firewalker and Wolverine buffs it become a skirmisher-artilery-porc meta. And now we are at the stage were heavy hp units have become much widely used and I suspect that the meta will continue to develop into that direction for some time now since meta shifts are very slow due to ZK playerbase being so small (and shrinking). 10 Besides you can never get back to things were back then because it is not only the game that changed. It was the players too. Now they know how to make detri useless with only a couple of conjurers, how to handle shieldballs and so on and so on. The meta changes: about a year ago it was all about high alpha skirmishers since a lot of them gained overkill prevention. Then with Firewalker and Wolverine buffs it become a skirmisher-artilery-porc meta. And now we are at the stage were heavy hp units have become much widely used and I suspect that the meta will continue to develop into that direction for some time now since meta shifts are very slow due to ZK playerbase being so small (and shrinking).
11 \n 11 \n
12 @[GBC]1v0ry_k1ng don't you want to have your leverer+ravager balls back though? 12 @[GBC]1v0ry_k1ng don't you want to have your leverer+ravager balls back though?