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Date Editor Before After
10/5/2016 9:02:43 AMEErankAdminAnarchid before revert after revert
10/5/2016 9:01:03 AMEErankAdminAnarchid before revert after revert
10/5/2016 9:00:46 AMEErankAdminAnarchid before revert after revert
10/5/2016 9:00:10 AMEErankAdminAnarchid before revert after revert
10/5/2016 8:59:43 AMEErankAdminAnarchid before revert after revert
Before After
1 [quote] I remember back when OD was linear and payback was infinite[/quote] 1 [quote] I remember back when OD was linear and payback was infinite[/quote]
2 Neither of these ever happened, at least not since 2010. 2 Neither of these ever happened, at least not since 2010.
3 \n 3 \n
4 OD was not linear, but it diminished less steeply. Payback was 100% of the energy source with a capped percentage of its income spent on paying back the owner. The degenerate mode was when people would reinvest and stack energy sources, recursively taking over an undue part of team's income. 4 OD was not linear, but it diminished less steeply. Payback was 100% of the energy source with a capped percentage of its income spent on paying back the owner. The degenerate mode was when people would reinvest and stack energy sources, recursively taking over an undue part of team's income.
5 \n 5 \n
6 If you mean "an overdrive source can generate infinite amount of metal over its lifetime" though, then denotationally, this is still the case. 6 If you mean "an overdrive source can generate infinite amount of metal over its lifetime" though, then denotationally, this is still the case.
7 \n
8 Superweapons and striders showing up in a smaller percentage of games was one of the initial arguments against the overdrive change, but i am not sure it is actually supported by data.