1 |
I think you've misrepresented these results a bit, perhaps only by implication.
|
1 |
I think you've misrepresented these results a bit, perhaps only by implication.
|
2 |
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|
2 |
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|
3 |
I can well believe that splitting 1v1 and teams elo entirely is a bad idea for the reason you've outlined, but interpolated elo performing better (if only by a little) indicates that there is definitely some value to considering different game types separately.
|
3 |
I can well believe that splitting 1v1 and teams elo entirely is a bad idea for the reason you've outlined, but interpolated elo performing better (if only by a little) indicates that there is definitely some value to considering different game types separately.
|
4 |
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4 |
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|
5 |
Interpolating
over
more
points
could
improve
its
score
further,
I
don't
know
if
you
tried
that.
|
5 |
Interpolating
over
more
points
in
the
same
way
could
improve
its
score
further,
I
don't
know
if
you
tried
that.
(
Unless
that's
what
"linear
mixed
elo"
means,
but
I
would
be
very
surprised
to
find
that
the
best
possible
choice
of
points
is
that
much
worse
than
only
choosing
two.
)
|
6 |
\n
|
6 |
\n
|
7 |
Further things to consider are that:
|
7 |
Further things to consider are that:
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8 |
(1) if two players in a game have an elo which misrepresents their team skill by (say) 200, then depending on what team they're on there's about a 50/50 chance that the problems cancel out, resulting in no change to the outcome of the game... but that doesn't mean that those two players are going to have a good play experience
|
8 |
(1) if two players in a game have an elo which misrepresents their team skill by (say) 200, then depending on what team they're on there's about a 50/50 chance that the problems cancel out, resulting in no change to the outcome of the game... but that doesn't mean that those two players are going to have a good play experience
|
9 |
(2) it is unclear to me how well this result will generalise to matchmade games where skill differences in each game will (hopefully) be much lower in general
|
9 |
(2) it is unclear to me how well this result will generalise to matchmade games where skill differences in each game will (hopefully) be much lower in general
|
10 |
(3) How much is this result due to the large number of players who play mostly teams, then applying their team skills to the handful of 1v1 games they play, and their 1v1 rating not keeping up?
|
10 |
(3) How much is this result due to the large number of players who play mostly teams, then applying their team skills to the handful of 1v1 games they play, and their 1v1 rating not keeping up?
|