Loading...
  OR  Zero-K Name:    Password:   

Post edit history

Predictiveness of the new ELO Split in 1v1-4v4

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
Post edit history
Date Editor Before After
9/18/2016 10:54:54 PMGBrankTheEloIsALie before revert after revert
9/18/2016 10:54:17 PMGBrankTheEloIsALie before revert after revert
9/18/2016 10:53:35 PMGBrankTheEloIsALie before revert after revert
Before After
1 [quote]for most active players skill is not moving a lot outside of fluctuation[/quote] 1 [quote]for most active players skill is not moving a lot outside of fluctuation[/quote]
2 I call bullshit. We're talking about a multi-year time frame with many new players joining and climbing the ranks. Maybe your idea of a ( currently) "active player" is a pro that is just poking around in big teamgames, but even in the 1v1 scene there is substantial movement whenever players decide to actively work on their game. I distinctly remember @[ISP]Lauri experimenting and improving a lot, and there's a whole bunch of other players both at the visible top of the ladder as well as in the lower ranks whose skill is constantly changing. 2 I call bullshit. We're talking about a multi-year time frame with many new players joining and climbing the ranks. Maybe your idea of a ( currently) "active player" is a pro that is just poking around in big teamgames, but even in the 1v1 scene there is substantial movement whenever players decide to actively work on their game. I distinctly remember @[ISP]Lauri experimenting and improving a lot, and there's a whole bunch of other players both at the visible top of the ladder as well as all through the ranks whose skill is constantly changing.
3 \n 3 \n
4 [quote] if i happen to play a number of 1v1s and lose them all (maybe because im bad at it), and my rating drops a lot because i gained a lot of elo in teams before (maybe im good at it), does my rating then properly reflect my skill because it was formed by the maximum amount of available data? [/quote] 4 [quote] if i happen to play a number of 1v1s and lose them all (maybe because im bad at it), and my rating drops a lot because i gained a lot of elo in teams before (maybe im good at it), does my rating then properly reflect my skill because it was formed by the maximum amount of available data? [/quote]
5 That example was cited in the other thread, too, and while it's clearly disfavoring the combined elo, apparently this situation is a lot less common than people having played too few games in either mode to make the respective predictions accurate. 5 That example was cited in the other thread, too, and while it's clearly disfavoring the combined elo, apparently this situation is a lot less common than people having played too few games in either mode to make the respective predictions accurate.
6 \n 6 \n
7 I'd actually go so far as saying that an influx of new players favors the 1 measure system a lot more, because it's twice as fast at establishing decent elo values, whereas split elo is good for long term players that have played a ton in both modes. 7 I'd actually go so far as saying that an influx of new players favors the 1 measure system a lot more, because it's twice as fast at establishing decent elo values, whereas split elo is good for long term players that have played a ton in both modes.
8 \n 8 \n
9 Maybe it would be possible that 1v1 and team elo stay identical (i.e. calculated based on the same game set) until you have played enough games in either mode that they can be assumed to be reasonably accurate when (from that point on) only being calculated with games of the respective type? 9 Maybe it would be possible that 1v1 and team elo stay identical (i.e. calculated based on the same game set) until you have played enough games in either mode that they can be assumed to be reasonably accurate when (from that point on) only being calculated with games of the respective type?