1 |
Oh
by
the
way,
just
to
clarify:
What
I
care
about
in
PW
is
not
winning
PW
itself[tooltip=because
there
are
dozens
of
players
I
can
not
control/communicate
with
and
I
can
not
win
alone][color=orange][?][/color][/tooltip],
nor
metagame
balance[tooltip=because
ultimately
the
metagame
should
only
promote
ZK
games][color=orange][?][/color][/tooltip],
faction
politics[tooltip=because
I
assume
for
good
diplomacy
a
game
needs
to
be
designed
around
this
feature
from
scratch][color=orange][?][/color][/tooltip]
or
any
of
that
crap.
As
such,
when
I
say
"best
implementation
I
ever
saw"
that
does
not
address
these
topics.
If
I
wanted
these
things
I'd
play
a
completely
different
game
than
ZK's
PW.
|
1 |
Oh
by
the
way,
just
to
clarify:
What
I
care
about
in
PW
is
not
winning
PW
itself[tooltip=because
there
are
dozens
of
players
I
can
not
control/communicate
with
and
I
can
not
win
alone][color=orange][?][/color][/tooltip],
nor
metagame
balance[tooltip=because
ultimately
the
metagame
should
only
promote
ZK
games][color=orange][?][/color][/tooltip],
faction
politics[tooltip=because
I
assume
for
decent/interesting
politics
a
game
needs
to
be
designed
around
this
feature
or
at
least
designed
with
this
feature
in
mind
from
scratch][color=orange][?][/color][/tooltip]
or
any
of
that
crap.
As
such,
when
I
say
"best
implementation
I
ever
saw"
that
does
not
address
these
topics.
If
I
wanted
these
things
I'd
play
a
completely
different
game
than
ZK's
PW.
|