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[quote]Such as specifying a username(s) that you would always form squad with, for example if you play 10 games with your friends, you might not want to have to or delay the start of a game by, negotiating the squad membership every game.[/quote]
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[quote]Such as specifying a username(s) that you would always form squad with, for example if you play 10 games with your friends, you might not want to have to or delay the start of a game by, negotiating the squad membership every game.[/quote]
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3 |
The
good
news
is,
this
is
programmable.
I
like
that
idea
though.
I'll
implement
it
when
I
figure
out
table
saving.
|
3 |
The
good
news
is,
this
is
programmable.
I
like
that
idea
though.
I'll
implement
it
when
I
figure
out
table
saving.
The
gadget
handles
the
actual
work.
The
widget
GUI
just
talks
to
it.
Says
'I
want
to
join
X',
gadget
tells
X
you
want
to
join,
then
X
decides
to
accept
or
decline
it.
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4 |
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5 |
[quote]Also, how would this affect select all type commands that might select units within your squad that fall within another players remit? [/quote]
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5 |
[quote]Also, how would this affect select all type commands that might select units within your squad that fall within another players remit? [/quote]
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6 |
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7 |
You're a single player with the squad members. It works like normal. The leader's unit default states are applied to new units. You all become 'one' player, no more mine or yours.
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7 |
You're a single player with the squad members. It works like normal. The leader's unit default states are applied to new units. You all become 'one' player, no more mine or yours.
|
8 |
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8 |
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9 |
[quote]When this is integrated into ZK I'll coordinate a new Co-op ClanWars.
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9 |
[quote]When this is integrated into ZK I'll coordinate a new Co-op ClanWars.
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10 |
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11 |
It's going to be insane :D [/quote]
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It's going to be insane :D [/quote]
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12 |
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13 |
That sounds epic. Communism-wars: the wrecking.
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13 |
That sounds epic. Communism-wars: the wrecking.
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