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How to balance (calculate strength of) units in any strategy game

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7/6/2016 1:26:51 AMDErankBrackman before revert after revert
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1 Okay, I have corrected the loser and hp/dps typing errors. 1 Okay, I have corrected the loser and hp/dps typing errors.
2 \n 2 \n
3 You can also choose other g as long as it is decreasing enough in f(Y) so that it makes the integral converge. Otherwise if Omega is infinite the integral will be infinite, too. 3 You can also choose other g as long as it is decreasing enough in f(Y) so that it makes the integral converge. Otherwise if Omega is infinite the integral will be infinite, too.
4 \n 4 \n
5 At first your example was shocking me, but now I think that the integral solves the problem. Even if X is half as strong as Y, the integral will only consider the battle between X and Y as part of an average. If Omega is finite or even only Omega={ X, Y} , g=1 can be used to solve the problem, though. Even with finite Omega, the unit group space ( natural numbers) ^Omeage is still infinite and may require other weighting functions then. . . 5 At first your example was shocking me, but now I think that the integral solves the problem. Even if X is half as strong as Y, the integral will only consider the battle between X and Y as part of an average. If Omega is finite or even only Omega={ X, Y} , g=1 can be used to solve the problem, though. Even with finite Omega, the unit group space ( natural numbers) ^Omega is still infinite and may require other weighting functions then. . .
6 \n 6 \n
7 For the hp*dps solution it would indeed be correct to integrate over dps and hp with two integrals. It can be seen that relhp's dependency in (dps_X,hp_X,dps_Y,hp_Y,t) can be reduced to {{{ (dps_X*hp_X,dps_Y*hp_Y,t). }}} I just didn't write down every step of the calculation. In fact I calculated the integral in dependency of hp*dps already. But I have just recalculated it with two integrals and get the same result. 7 For the hp*dps solution it would indeed be correct to integrate over dps and hp with two integrals. It can be seen that relhp's dependency in (dps_X,hp_X,dps_Y,hp_Y,t) can be reduced to {{{ (dps_X*hp_X,dps_Y*hp_Y,t). }}} I just didn't write down every step of the calculation. In fact I calculated the integral in dependency of hp*dps already. But I have just recalculated it with two integrals and get the same result.
8 \n 8 \n
9 [quote]I totally missed the multiset meaning of ψ, despite it being very obvious. Oops![/quote]Indeed very obvious as most forum readers will confirm :D ;) 9 [quote]I totally missed the multiset meaning of ψ, despite it being very obvious. Oops![/quote]Indeed very obvious as most forum readers will confirm :D ;)