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New ZKL Lobby/Lobby Redesign

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Date Editor Before After
6/29/2016 5:27:38 PMESrankElTorero before revert after revert
Before After
1 [quote]Many players have problems getting into game. That can be solved by making the start-button really big.[/quote] 1 [quote]Many players have problems getting into game. That can be solved by making the start-button really big.[/quote]
2 Agreed. Also, traditional lobbies have way too many buttons. This confuses the regular [s]lobster[/s] player. 2 Agreed. Also, traditional lobbies have way too many buttons. This confuses the regular [s]lobster[/s] player.
3 Taking these points into account I have run an extensive research about how the ideal lobby would have to be, and the result is this: 3 Taking these points into account I have run an extensive research about how the ideal lobby would have to be, and the result is this:
4 [spoiler] 4 [spoiler]
5 [img]http://i.imgur.com/CvNhXZv.png[/img] 5 [img]http://i.imgur.com/CvNhXZv.png[/img]
6 \n 6 \n
7 Notice the low number of buttons and the elegant simplicity of the design. It only incorporates the absolutely necessary buttons ( this was decided with [s]magic[/s] statistics obtained from zk. 7 Notice the low number of buttons and the elegant simplicity of the design. It only incorporates the absolutely necessary buttons ( this was decided with [s]magic[/s] statistics obtained from zk) .
8 [/spoiler] 8 [/spoiler]