1 |
So, there's a FPS mode for controlling individual units in the game. To use it I think you select a individual unit and press CTRL+V. (I'm not sure because i've rebinded the key. All of the controls are rebindable and somewhere in the camera settings.)
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1 |
So, there's a FPS mode for controlling individual units in the game. To use it I think you select a individual unit and press CTRL+V. (I'm not sure because i've rebinded the key. All of the controls are rebindable and somewhere in the camera settings.)
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5 |
FPSing
works
very
well
with
scout
units,
sniper
units
and
turrets
(
you
can
fire
in
three-rocket
bursts
with
the
cheapest
missile
tower)
,
as
well
as
tanks
(
)
.
Controlling
gunships
is
glitched
where
moving
"forward"
will
make
your
plan
turn
around
and
move
in
reverse,
making
firing
impossible.
Gunships
(
and
bots)
also
can't
manually
strafe,
since
all
units
can
only
go
fowards
or
backwards
in
the
direction
they
face.
Planes
are
controlled
very
well,
but
camera
control
in-flight
makes
direct
control
unviable
(
You'll
see
if
you
try
it)
.
|
5 |
FPSing
works
very
well
with
scout
units,
sniper
units
and
turrets
(
you
can
fire
in
three-rocket
bursts
with
the
cheapest
missile
tower)
,
as
well
as
tanks.
Basically
any
unit
you
would
consider
microing.
Controlling
gunships
is
glitched
where
moving
"forward"
will
make
your
plan
turn
around
and
move
in
reverse,
making
firing
impossible.
Gunships
(
and
bots)
also
can't
manually
strafe,
since
all
units
can
only
go
fowards
or
backwards
in
the
direction
they
face.
Planes
are
controlled
very
well,
but
camera
control
in-flight
makes
direct
control
in
a
real
game
unviable
-You'll
see
if
you
try
it.
|