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Zero-K First Impression Concerns

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Date Editor Before After
6/7/2016 11:40:41 PMCHrankAdminDeinFreund before revert after revert
6/7/2016 11:39:11 PMCHrankAdminDeinFreund before revert after revert
6/7/2016 11:36:40 PMCHrankAdminDeinFreund before revert after revert
Before After
1 [quote]each time the game updates, windows thinks the window is not responding during loading and tries to close it[/quote] 1 [quote]each time the game updates, windows thinks the window is not responding during loading and tries to close it[/quote]
2 This can be changed by settings, go into your springsettings.cfg and set "LoadingMT = 1". I hope this is the default for new installs. 2 This can be changed by settings, go into your springsettings.cfg and set "LoadingMT = 1". I hope this is the default for new installs.
3 \n 3 \n
4 [quote]maps sometimes fail to download at all, leaving a person in a room without a map while other players have it(can't remember off the top of my head which)[/quote] 4 [quote]maps sometimes fail to download at all, leaving a person in a room without a map while other players have it(can't remember off the top of my head which)[/quote]
5 [url=http://weblobby. springrts. com/]weblobby[/url] 5 Use [url=http://weblobby. springrts. com/]Weblobby[/url]
6 While still being the official lobby zkl hasn't been maintained lately. 6 While still being the official lobby, Zero-K Lobby hasn't been maintained lately.
7 \n 7 \n
8 [quote]even looking at the game funny causes it to desync, which may not be immediately apparent but eventually leads to an unsatisfying game where the only option is to start over. [/quote] 8 [quote]even looking at the game funny causes it to desync, which may not be immediately apparent but eventually leads to an unsatisfying game where the only option is to start over. [/quote]
9 @GoogleFrog please limit testing dev engines to certain time intervals and if possible do most of the testing where small games are played that don't take long. Is it really needed to run dev engine all the time? Many desyncs aren't even reported because none of the players is actually interested in testing. 9 @GoogleFrog please limit testing dev engines to certain time intervals and if possible do most of the testing where small games are played that don't take long. Is it really needed to run dev engine all the time? Many desyncs aren't even reported because none of the players is actually interested in testing.
10 \n 10 \n
11 @PowerGuy not much you can do about it. Because the community is so small we all have to help in testing new engines. Make sure to upload [Infolog] and demo after a desynced match. 11 @PowerGuy not much you can do about it. Because the community is so small we all have to help in testing new engines. Make sure to upload [Infolog] and demo after a desynced match.