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Suggestion: hotkeys and build menus

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Date Editor Before After
6/4/2016 6:37:09 PMCArankAdminShadowfury333 before revert after revert
6/4/2016 6:36:36 PMCArankAdminShadowfury333 before revert after revert
Before After
1 #3 is just a question of default settings. I PRed making unit construction hotkeys default, and it led to a big argument (trust me, suggesting doing anything that StarCraft has done, especially prefacing with "that's RTS standard and the audience expects it", leads to drama). The setting is Settings/HUD Panels/Command Panel/Units Tab Hotkeys Require Meta, which defaults to true. That is, by default, you have to hold the spacebar to get unit hotkeys. This is one of the first settings I change on re-install. 1 #3 is just a question of default settings. I PRed making unit construction hotkeys default, and it led to a big argument (trust me, suggesting doing anything that StarCraft has done, especially prefacing with "that's RTS standard and the audience expects it", leads to drama). The setting is Settings/HUD Panels/Command Panel/Units Tab Hotkeys Require Meta, which defaults to true. That is, by default, you have to hold the spacebar to get unit hotkeys. This is one of the first settings I change on re-install.
2 \n 2 \n
3 As for the others, 3 As for the others,
4 \n 4 \n
5 #1 Good idea, how did I miss that? 5 #1 Good idea, how did I miss that?
6 #2 I asked @GoogleFrog about this and apparently it's a lot trickier than it sounds, but I think that's mostly due to the modular nature of the UI and how the build tabs eat space that would go to the main command panel window when they aren't there ( another option in Settings/HUD Panels/Command Panel) 6 #2 I asked @GoogleFrog about this and apparently it's a lot trickier than it sounds, but I think that's mostly due to the modular nature of the UI and how the build tabs eat space that would go to the main command panel window when they aren't there ( another option in Settings/HUD Panels/Command Panel) .
7 #4 IIRC the general idea with the hotkeys is to try to avoid using ZXCV within tabs. Apart from the Factories tab this is a complete failure, but I wouldn't be surprised if trying to keep at least that one tab from overriding ZXCV is enough reason to not bother. 7 #4 IIRC the general idea with the hotkeys is to try to avoid using ZXCV within tabs. Apart from the Factories tab this is a complete failure, but I wouldn't be surprised if trying to keep at least that one tab from overriding ZXCV is enough reason to not bother.