2 |
I
think
there
definitely
is
a
problem.
Otherwise
this
discussion
would
not
have
started.
Line-of-sight
being
very
quirky
is
one
of
many
Spring
mechanics
that
could
use
a
lot
of
polish
because
in
their
current
form
they
can
create
a
lot
of
frustration.
Players
should
never
have
a
"valid
reason"
to
feel
rage
towards
how
the
game
works.
|
2 |
I
think
there
definitely
is
a
problem.
Otherwise
this
discussion
would
not
have
started.
Line-of-sight
being
very
quirky
is
one
of
many
Spring
mechanics
that
could
use
a
lot
of
polish
because
in
their
current
form
they
can
create
a
lot
of
frustration.
Players
should
never
have
a
"valid
reason"
to
feel
rage
towards
how
the
game
works
(
or
doesn't
work)
.
|
4 |
Game mechanics that are unexpected and annoying [b]without[/b] being a real (competitive) feature should not exist. When I say "real feature" I mean things like sneaky Skuttles/Scythes, Rockos kiting Outlaw forever, etc. which [i]can[/i] be annoying to some players, but were designed around this and add something to the game.
|
4 |
Game mechanics that are unexpected and annoying [b]without[/b] being a real (competitive) feature should not exist. When I say "real feature" I mean things like sneaky Skuttles/Scythes, Rockos kiting Outlaw forever, etc. which [i]can[/i] be annoying to some players, but were designed around this and add something to the game.
|