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B413572 4 on Cooper_Hill_TNM02-V1 (Multiplayer)

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Date Editor Before After
5/15/2016 12:15:40 PMSkasi before revert after revert
5/15/2016 12:15:16 PMSkasi before revert after revert
Before After
1 [quote]There's nothing "wrong" with current behaviour. [/quote] 1 [quote]There's nothing "wrong" with current behaviour. [/quote]
2 I think there definitely is a problem. Otherwise this discussion would not have started. Line-of-sight being very quirky is one of many Spring mechanics that could use a lot of polish because in their current form they can create a lot of frustration. Players should never have a "valid reason" to feel rage towards how the game works. 2 I think there definitely is a problem. Otherwise this discussion would not have started. Line-of-sight being very quirky is one of many Spring mechanics that could use a lot of polish because in their current form they can create a lot of frustration. Players should never have a "valid reason" to feel rage towards how the game works ( or doesn't work) .
3 \n 3 \n
4 Game mechanics that are unexpected and annoying [b]without[/b] being a real (competitive) feature should not exist. When I say "real feature" I mean things like sneaky Skuttles/Scythes, Rockos kiting Outlaw forever, etc. which [i]can[/i] be annoying to some players, but were designed around this and add something to the game. 4 Game mechanics that are unexpected and annoying [b]without[/b] being a real (competitive) feature should not exist. When I say "real feature" I mean things like sneaky Skuttles/Scythes, Rockos kiting Outlaw forever, etc. which [i]can[/i] be annoying to some players, but were designed around this and add something to the game.