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B413572 4 on Cooper_Hill_TNM02-V1 (Multiplayer)

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Date Editor Before After
5/12/2016 7:33:04 PMCHrankAdminDeinFreund before revert after revert
Before After
1 [quote]@Anarchid 1 [quote]@Anarchid
2 \n 2 \n
3 There is supposed to be a "wallhack" where shooting inside unit's sight radius (that is, in its AirLos) will reveal the shooter (unless they're Spectre). If this doesn't happen (Defender is not revealed when shooting a commander while commander close enough), then that's a bug because the gadget is not working (possibly broken engine side?) 3 There is supposed to be a "wallhack" where shooting inside unit's sight radius (that is, in its AirLos) will reveal the shooter (unless they're Spectre). If this doesn't happen (Defender is not revealed when shooting a commander while commander close enough), then that's a bug because the gadget is not working (possibly broken engine side?)
4 [/quote] 4 [/quote]
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6 I have seen this wallhack working, but it did not do so in this game. The llt seen in the first image is not visible to my com, even though he is in sight distance and shooting at him. Is AirLOS working properly? 6 I have seen this wallhack working, but it did not do so in this game. The llt seen in the first image is not visible to my com, even though he is in sight distance and shooting at him. Is AirLOS working properly?
7 \n 7 \n
8 Still, even if it was working, this isn't good enough. Imagine an enemy constructor sitting on the hill slowly building a stinger or even ddm while my units can't do anything but wait to get shot before being able to shoot back. This leads to game breaking behaviour in some cases where riots are "cloaked" by terrain without any chance for skirmishers to counter them. 8 Still, even if it was working, this isn't good enough. Imagine an enemy constructor sitting on the hill slowly building a stinger or even ddm while my units can't do anything but wait to get shot before being able to shoot back. This leads to RPS breaking behaviour in some cases where riots are "cloaked" by terrain without any chance for skirmishers to counter them.
9 \n 9 \n