| 1 | 
                    
                        
            [quote]@Anarchid
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                    1 | 
                    
                        
            [quote]@Anarchid
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                    | 2 | 
                    
                        
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                    2 | 
                    
                        
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                    | 3 | 
                    
                        
            There is supposed to be a "wallhack" where shooting inside unit's sight radius (that is, in its AirLos) will reveal the shooter (unless they're Spectre). If this doesn't happen (Defender is not revealed when shooting a commander while commander close enough), then that's a bug because the gadget is not working (possibly broken engine side?)
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                    3 | 
                    
                        
            There is supposed to be a "wallhack" where shooting inside unit's sight radius (that is, in its AirLos) will reveal the shooter (unless they're Spectre). If this doesn't happen (Defender is not revealed when shooting a commander while commander close enough), then that's a bug because the gadget is not working (possibly broken engine side?)
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                    | 4 | 
                    
                        
            [/quote]
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                    4 | 
                    
                        
            [/quote]
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                    | 5 | 
                    
                        
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                    5 | 
                    
                        
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                    | 6 | 
                    
                        
            I have seen this wallhack working, but it did not do so in this game. The llt seen in the first image is not visible to my com, even though he is in sight distance and shooting at him. Is AirLOS working properly?
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                    6 | 
                    
                        
            I have seen this wallhack working, but it did not do so in this game. The llt seen in the first image is not visible to my com, even though he is in sight distance and shooting at him. Is AirLOS working properly?
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                    | 7 | 
                    
                        
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                    7 | 
                    
                        
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                    | 8 | 
                    
                        
            Still,
             
            even 
            if 
            it 
            was 
            working,
             
            this 
            isn't 
            good 
            enough.
             
            Imagine 
            an 
            enemy 
            constructor 
            sitting 
            on 
            the 
            hill 
            slowly 
            building 
            a 
            stinger 
            or 
            even 
            ddm 
            while 
            my 
            units 
            can't 
            do 
            anything 
            but 
            wait 
            to 
            get 
            shot 
            before 
            being 
            able 
            to 
            shoot 
            back.
             
            This 
            leads 
            to 
            game 
            breaking 
            behaviour 
            in 
            some 
            cases 
            where 
            riots 
            are 
            "cloaked" 
            by 
            terrain 
            without 
            any 
            chance 
            for 
            skirmishers 
            to 
            counter 
            them.
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                    8 | 
                    
                        
            Still,
             
            even 
            if 
            it 
            was 
            working,
             
            this 
            isn't 
            good 
            enough.
             
            Imagine 
            an 
            enemy 
            constructor 
            sitting 
            on 
            the 
            hill 
            slowly 
            building 
            a 
            stinger 
            or 
            even 
            ddm 
            while 
            my 
            units 
            can't 
            do 
            anything 
            but 
            wait 
            to 
            get 
            shot 
            before 
            being 
            able 
            to 
            shoot 
            back.
             
            This 
            leads 
            to 
            RPS 
            breaking 
            behaviour 
            in 
            some 
            cases 
            where 
            riots 
            are 
            "cloaked" 
            by 
            terrain 
            without 
            any 
            chance 
            for 
            skirmishers 
            to 
            counter 
            them.
                     | 
                
                
                    | 9 | 
                    
                        
            \n
                     | 
                    9 | 
                    
                        
            \n
                     |