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[quote]@Anarchid
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[quote]@Anarchid
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There is supposed to be a "wallhack" where shooting inside unit's sight radius (that is, in its AirLos) will reveal the shooter (unless they're Spectre). If this doesn't happen (Defender is not revealed when shooting a commander while commander close enough), then that's a bug because the gadget is not working (possibly broken engine side?)
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There is supposed to be a "wallhack" where shooting inside unit's sight radius (that is, in its AirLos) will reveal the shooter (unless they're Spectre). If this doesn't happen (Defender is not revealed when shooting a commander while commander close enough), then that's a bug because the gadget is not working (possibly broken engine side?)
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[/quote]
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[/quote]
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I have seen this wallhack working, but it did not do so in this game. The llt seen in the first image is not visible to my com, even though he is in sight distance and shooting at him. Is AirLOS working properly?
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I have seen this wallhack working, but it did not do so in this game. The llt seen in the first image is not visible to my com, even though he is in sight distance and shooting at him. Is AirLOS working properly?
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Still,
even
if
it
was
working,
this
isn't
good
enough.
Imagine
an
enemy
constructor
sitting
on
the
hill
slowly
building
a
stinger
or
even
ddm
while
my
units
can't
do
anything
but
wait
to
get
shot
before
being
able
to
shoot
back.
This
leads
to
game
breaking
behaviour
in
some
cases
where
riots
are
"cloaked"
by
terrain
without
any
chance
for
skirmishers
to
counter
them.
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Still,
even
if
it
was
working,
this
isn't
good
enough.
Imagine
an
enemy
constructor
sitting
on
the
hill
slowly
building
a
stinger
or
even
ddm
while
my
units
can't
do
anything
but
wait
to
get
shot
before
being
able
to
shoot
back.
This
leads
to
RPS
breaking
behaviour
in
some
cases
where
riots
are
"cloaked"
by
terrain
without
any
chance
for
skirmishers
to
counter
them.
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