1 |
[quote]If you have a clear view of 5 elmos or lower above ground - that tile is visible.[/quote]
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1 |
[quote]If you have a clear view of 5 elmos or lower above ground - that tile is visible.[/quote]
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2 |
Can this constant 5 be easily made reasonably Lua configurable, per-tile? Sight recalculation would only have to happen if the limit was lowered.
|
2 |
Can this constant 5 be easily made reasonably Lua configurable, per-tile? Sight recalculation would only have to happen if the limit was lowered.
|
3 |
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|
3 |
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4 |
If
not,
can
there
be
a
toggle
between
using
oceanfloor
vs
surface
for
water
LoS?
Currently
it
uses
oceanfloor
which
causes
very
degenerate
cases
like
this
(
red
boat
can't
see
green
one)
[img]http://i.
imgur.
com/4hLBc5d.
png[/img]
|
4 |
If
not,
can
there
be
a
global
toggle
between
using
oceanfloor
vs
surface
for
water
LoS?
Currently
it
uses
oceanfloor
which
causes
very
degenerate
cases
like
this
(
red
boat
can't
see
green
one)
[img]http://i.
imgur.
com/4hLBc5d.
png[/img]
|
5 |
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|
5 |
\n
|