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B413572 4 on Cooper_Hill_TNM02-V1 (Multiplayer)

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Date Editor Before After
5/12/2016 6:28:20 PMPLrankAdminSprung before revert after revert
Before After
1 [quote]If you have a clear view of 5 elmos or lower above ground - that tile is visible.[/quote] 1 [quote]If you have a clear view of 5 elmos or lower above ground - that tile is visible.[/quote]
2 Can this constant 5 be easily made reasonably Lua configurable, per-tile? Sight recalculation would only have to happen if the limit was lowered. 2 Can this constant 5 be easily made reasonably Lua configurable, per-tile? Sight recalculation would only have to happen if the limit was lowered.
3 \n 3 \n
4 If not, can there be a toggle between using oceanfloor vs surface for water LoS? Currently it uses oceanfloor which causes very degenerate cases like this ( red boat can't see green one) [img]http://i. imgur. com/4hLBc5d. png[/img] 4 If not, can there be a global toggle between using oceanfloor vs surface for water LoS? Currently it uses oceanfloor which causes very degenerate cases like this ( red boat can't see green one) [img]http://i. imgur. com/4hLBc5d. png[/img]
5 \n 5 \n