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B413572 4 on Cooper_Hill_TNM02-V1 (Multiplayer)

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Date Editor Before After
5/12/2016 9:59:14 AMEErankAdminAnarchid before revert after revert
5/12/2016 9:23:20 AMEErankAdminAnarchid before revert after revert
5/12/2016 9:22:42 AMEErankAdminAnarchid before revert after revert
Before After
1 [quote]Unless this can be fixed properly (raycast for all objects in LOS range) I'm for wallhacks over "realism". [/quote] 1 [quote]Unless this can be fixed properly (raycast for all objects in LOS range) I'm for wallhacks over "realism". [/quote]
2 There is [b]supposed[/b] to be a "wallhack" where shooting inside unit's sight radius will reveal the shooter ( unless they're Spectre) . If this doesn't happen ( Defender is not revealed when shooting a commander while commander close enough) , then that's a bug because the gadget is not working ( possibly broken engine side?) 2 There is [b]supposed[/b] to be a "wallhack" where shooting inside unit's sight radius ( that is, in its AirLos) will reveal the shooter ( unless they're Spectre) . If this doesn't happen ( Defender is not revealed when shooting a commander while commander close enough) , then that's a bug because the gadget is not working ( possibly broken engine side?)
3 \n 3 \n
4 It would be useful if you could [b]confirm[/b] the problem. 4 It would be useful if you could [b]confirm[/b] the problem.