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B413572 4 on Cooper_Hill_TNM02-V1 (Multiplayer)

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Date Editor Before After
5/11/2016 9:57:10 PMCHrankAdminDeinFreund before revert after revert
5/11/2016 9:56:53 PMCHrankAdminDeinFreund before revert after revert
5/11/2016 9:55:42 PMCHrankAdminDeinFreund before revert after revert
5/11/2016 9:54:57 PMCHrankAdminDeinFreund before revert after revert
5/11/2016 9:52:57 PMCHrankAdminDeinFreund before revert after revert
5/11/2016 9:51:40 PMCHrankAdminDeinFreund before revert after revert
Before After
1 So current LOS behaviour is fully intentional? 1 So current LOS behaviour is fully intentional?
2 \n 2 \n
3 [img]https://i.imgur.com/GaP4Ahu.jpg[/img] 3 [img]https://i.imgur.com/GaP4Ahu.jpg[/img]
4 The red circle shows the range of my commander, but he can see neither the defender nor the llt that is shooting at him. Otherwise he and the buoy would be shooting at them. 4 The red circle shows the range of my commander, but he can see neither the defender nor the llt that is shooting at him. Otherwise he and the buoy would be shooting at them.
5 \n 5 \n
6 You can see that the ground below the defender/llt is out of LOS, which is perfectly fine. Still, the com should be able to see the defense peeking over the hill - it's just 2 arms length from his face and he doesn't even think about shooting back! 6 You can see that the ground below the defender/llt is out of LOS, which is perfectly fine. Still, the com should be able to see the defense peeking over the hill - it's just 2 arms length from his face and he doesn't even think about shooting back!
7 \n 7 \n
8 Unless this can be fixed properly ( raycast for all objects in LOS range) , I'm for wallhacks over "realism". 8 Unless this can be fixed properly ( raycast for all objects in LOS range) I'm for wallhacks over "realism".