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I feel like gunships are very balanced as a second factory. By then your opponent has enough money to respond correctly and defend themselves. The first wave of gunships might do some damage, but then the gunships are relegated to more support/defensive roles. Each gunship has a well defined role, and hes its uses.
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1 |
I feel like gunships are very balanced as a second factory. By then your opponent has enough money to respond correctly and defend themselves. The first wave of gunships might do some damage, but then the gunships are relegated to more support/defensive roles. Each gunship has a well defined role, and hes its uses.
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3 |
Gunships are a starting factory are another story. I've had it done vs me, and I've won every time so I dismissed it as a trash start. Watching the replay however tells a different story. The only reason I won those games was because my opponent did not expand at all with their huge map control advantage.
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Gunships are a starting factory are another story. I've had it done vs me, and I've won every time so I dismissed it as a trash start. Watching the replay however tells a different story. The only reason I won those games was because my opponent did not expand at all with their huge map control advantage.
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The problem is that banshees early game give you huge localized power, and that most aa is dps focused instead of alpha (or if it has alpha, 220m of aa doesnt 1shot a banshee). Unless you concentrate your aa in one place you won't be able to kill any banshees and will just die by attrition. If you concentrate your aa you give up map control.
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The problem is that banshees early game give you huge localized power, and that most aa is dps focused instead of alpha (or if it has alpha, 220m of aa doesnt 1shot a banshee). Unless you concentrate your aa in one place you won't be able to kill any banshees and will just die by attrition. If you concentrate your aa you give up map control.
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6 |
You can expand freely over the whole map. If your opponent moves out with a ball with aa to raid, it doesn't matter. You can just wait for your eco advantage to give you enough air to just overwhelm it.
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You can expand freely over the whole map. If your opponent moves out with a ball with aa to raid, it doesn't matter. You can just wait for your eco advantage to give you enough air to just overwhelm it.
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7 |
Banshees remind me very much of mutalisks from starcraft in how I think they should be used.
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Banshees remind me very much of mutalisks from starcraft in how I think they should be used.
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9 |
I don't want to hit it with the nerf bat just yet, but if it happens I hope the nerfs don't hurt gunships potential as a second factory to hurt the potential of gs as a starting fac.
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I don't want to hit it with the nerf bat just yet, but if it happens I hope the nerfs don't hurt gunships potential as a second factory to hurt the potential of gs as a starting fac.
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12 |
Regen on banshees is cool, but I don't know if it belongs there. I would prefer if it went to the black dawn. Taking healing away from banshees would actually make players be hurt by taking defender shots/llts/random aa. It wouldn't hurt potential of banshees in midgame because you can just heal those with the caretaker farm you will have by then (or commander/con swarm).
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12 |
Regen on banshees is cool, but I don't know if it belongs there. I would prefer if it went to the black dawn. Taking healing away from banshees would actually make players be hurt by taking defender shots/llts/random aa. It wouldn't hurt potential of banshees in midgame because you can just heal those with the caretaker farm you will have by then (or commander/con swarm).
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14 |
EDIT:
Also
lol?
Are
you
complaining
about
comm
dying
to
gunships
in
midgame?
Do
you
not
remember
the
days
of
3
ravens
coming
out
of
nowhere
and
bopping
your
commander?
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14 |
EDIT:
Also
lol?
Are
you
complaining
about
comm
dying
to
gunships
in
midgame?
Do
you
not
remember
the
days
of
3
ravens
coming
out
of
nowhere
and
bopping
your
commander?
Everything
except
for
rocket/flamer/mg
is
ok
vs
banshees/rapiers.
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