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I've been trying out gs start in 1v1 and indeed it feels quite powerful, like airstart used to be.
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I've been trying out gs start in 1v1 and indeed it feels quite powerful, like airstart used to be.
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Probably the meta needs to adjust to find proper counter play.
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Probably the meta needs to adjust to find proper counter play.
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As opposed to planestart, you cannot try to expand faster than you are bombed, and there are more options for the gs player. The drawback of banshees is that they have no alpha, so with some defense they cannot do much attrition damage. They are also more vulnerable to flex AA/ground units.
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As opposed to planestart, you cannot try to expand faster than you are bombed, and there are more options for the gs player. The drawback of banshees is that they have no alpha, so with some defense they cannot do much attrition damage. They are also more vulnerable to flex AA/ground units.
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Maybe the counter is a strong push with flex AA, maybe it is building a few razors.
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Maybe the counter is a strong push with flex AA, maybe it is building a few razors.
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Also some facs can bypass banshee map control: cloacky can do stuff with scythes, maybe even with jethro ambush. Lveh might be fine with a slasherpush or big scorcherpush. Halberds can ignore gs fire and fac/comsnipe.
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Finally you can always switch to swifts and wipe out lone banshees, expaning cons...
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