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Istrolid is now released on steam!

To display differences between versions, select one or more edits in the list using checkboxes and click "diff selected"
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Date Editor Before After
5/11/2016 8:46:59 AMAUrankAdminSaktoth before revert after revert
5/11/2016 8:05:43 AMAUrankAdminSaktoth before revert after revert
Before After
1 The campaign starter ships are not really good enough for multiplayer. You'll totally replace them after a couple of battles. We don't want to give players ships so good that they will only make them worse by editing them, and we don't want to push the meta in a specific direction by giving them decent starter ships in MP. Creating and learning is a huge part of the game. 1 Your frustration is pretty disappointing to watch. We removed the starter ships explicitly because people would play the game as just a bad RTS. They'd play the game as if it didn't even have a design system, and the design is the whole point of this game. As a bad RTS with default units it's just not very compelling. This is why the campaign STARTS now in the design menu first. It lets players experiment and gives them ownership if they have unique ships.
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3 The campaign starter ships are not really good enough for multiplayer. You'll totally replace them fast, especially if you start copying enemy designs. We don't want to give players ships so good that they will only make them worse by editing them, and we don't want to push the meta in a specific direction by giving them decent starter ships in MP.
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5 You wanna be a 1337 pro and jump straight into multiplayer like most ZK players do, then you can steal designs or spectate to see what others are using. Jumping into the multiplayer in ANY game is that way, I think players should expect that to be diving into the deep end.
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3 You wanna be a 1337 pro and jump straight into multiplayer like most ZK players do, then you can steal designs or spectate to see what others are using. Stealing designs takes some exploration to figure out, so the learning curve will be steeper this way, but finding a pre-stocked fleet list would take about as much effort. Jumping into the multiplayer in ANY game is that way, I think players expect that to be the dive-into-the-deep-end way to learn. 7 I suppose we should allow players to take the path they feel best with through the game. Even giving a shitty brick of turret mounts, energy and HP they can mount whatever they want on would make you feel like you have at least something to work with. . .