1 |
All this rage against people like sfireman or Firepluk. Excessive. Does sfireman even play anymore?
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1 |
All this rage against people like sfireman or Firepluk. Excessive. Does sfireman even play anymore?
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2 |
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2 |
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3 |
There's also excessive labeling of players as this or that. Actual player skill and behavior varies significantly between games, both in manners and effectiveness. Players can be above average when playing "normally" but be average-ish or worse when trying stuff they like.
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3 |
There's also excessive labeling of players as this or that. Actual player skill and behavior varies significantly between games, both in manners and effectiveness. Players can be above average when playing "normally" but be average-ish or worse when trying stuff they like.
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4 |
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4 |
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5 |
In my case, I like to use different types of morphed commanders as front-line fighters, not just as a crutch for early expansion or a sink for extra resources, but as a one-bot-army. When I do it I'm usually less effective (especially if I'm hard-countered).
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5 |
In my case, I like to use different types of morphed commanders as front-line fighters, not just as a crutch for early expansion or a sink for extra resources, but as a one-bot-army. When I do it I'm usually less effective (especially if I'm hard-countered).
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6 |
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6 |
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7 |
Many
"normal"
strategies
are
actually
high
risk
on
ZK.
Expensive
sets
of
units
can
epically
fail
due
to
terraform
or
mechanics
like
disarm,
stun,
slow
or
placeholders,
etc.
.
Commanders
are
just
particularly
prone
to
epic-failure
in
this
game.
|
7 |
Many
"normal"
strategies
are
actually
high
risk
on
ZK.
Expensive
sets
of
units
can
epically
fail
due
to
terraform
or
mechanics
like
disarm,
stun,
slow
or
placeholders,
etc.
.
Commanders
are
just
particularly
prone
to
epic-failure
in
this
game,
and
in
many
team
games
commander
income
makes
for
a
significant
chunk
of
the
player's
income.
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8 |
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8 |
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9 |
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9 |
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10 |
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10 |
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11 |
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11 |
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