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High risk strategies

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Date Editor Before After
5/6/2016 1:06:46 PMSkasi before revert after revert
5/6/2016 1:03:17 PMSkasi before revert after revert
5/6/2016 1:02:30 PMSkasi before revert after revert
Before After
1 [quote]I think the problem really is people who knowingly pick these "high risk" strategy because it's what they want to do, when they could effectively perform a different strategy that has a greater probability of success[/quote] 1 [quote]I think the problem really is people who knowingly pick these "high risk" strategy because it's what they want to do, when they could effectively perform a different strategy that has a greater probability of success[/quote]
2 That's not "a problem". Anybody considering it as one should not play in public team games. 2 That's not "a problem". Anybody considering it as one should not play in public team games.
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4 Asking people to play the "lowest risk" strategy is a questionable/worrying request. Flat out demanding it should be considered a minor insult at least. It would mean new players must almost always stick to the factory they built in their first game, because it has the units they know best. It would mean nobody is allowed to try new things, because they are untested and as such come with a certain risk. At the same time this request would be asking players to only play for a win instead of playing to have fun. In theory this can be expanded into the absurd. 4 Asking people to play the "lowest risk" strategy is a questionable/worrying request. Flat out demanding it should be considered a minor insult at least. It would mean new players must almost always stick to the factory they built in their first game, because it has the units they know best. It would mean nobody is allowed to try new things, because they are untested and as such come with a certain risk. At the same time this request would be asking players to only play for a win instead of playing to have fun. In theory this can be expanded into the absurd.
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6 While I do enjoy competitive, cooperative, high elo team games, I don't want ZK to turn into anything that enforces play styles. If players only want to play a certain way (eg. competitive), let them create clans. That's why they exist in the first place. Revive [url=http://zero-k.info/Forum/Thread/17575]clanwars[/url]! 6 While I do enjoy competitive, cooperative, high elo team games, I don't want ZK to turn into anything that enforces play styles. If players only want to play a certain way (eg. competitive), let them create clans. That's why they exist in the first place. Revive [url=http://zero-k.info/Forum/Thread/17575]clanwars[/url]!
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9 To clarify, I am not trying to promote "knowingly building Singularities or placing Roaches in locations where they will very likely harm allies with the intent of ruining a game".