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Spectator all-chat review

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Date Editor Before After
5/5/2016 6:57:42 PMSkasi before revert after revert
5/5/2016 6:57:25 PMSkasi before revert after revert
Before After
1 I frequently use( d) spec chat to teach ( new) players. When I do this I avoid bringing up any very specific "game state information" and try to generalize, except in cases that definitely need exact instructions to stop a small disaster that can ruin the game experience for a new player. One such exception would be terraform instructions when a unit got stuck ( eg. because of silly game mechanics like vehicle factories terraforming ground) . @CrazyEddie[b][/b]'s examples fall into this as well. 1 I frequently use( d) spec chat to teach ( new) players. When I do this I avoid bringing up any very specific "game state information" and try to generalize, except in cases that definitely need exact instructions to stop a small disaster that can ruin the game experience for a new player.
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3 One such exception would be terraform instructions when a unit got stuck (eg. because of silly game mechanics like vehicle factories terraforming ground). @CrazyEddie[b][/b]'s examples fall into this as well.
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3 For game concepts that require a lot of information and are not essential (eg. advanced economy) I sometimes, but not always, wait until after the game. 5 For game concepts that require a lot of information and are not essential (eg. advanced economy) I sometimes, but not always, wait until after the game.
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5 Occasionally, when the game seems to definitely be decided, I like to provide "funfacts" to players. To give an example: yesterday there was a chaotic 11v11 game in which one team's base has been half destroyed, but they still had a Starlight. After it got destroyed I told everyone how much cost it made. I felt that this was interesting because from a certain point onward it seemed to be the center of every player's attention. 7 Occasionally, when the game seems to definitely be decided, I like to provide "funfacts" to players. To give an example: yesterday there was a chaotic 11v11 game in which one team's base has been half destroyed, but they still had a Starlight. After it got destroyed I told everyone how much cost it made. I felt that this was interesting because from a certain point onward it seemed to be the center of every player's attention.