1 |
I
frequently
use(
d)
spec
chat
to
teach
(
new)
players.
When
I
do
this
I
avoid
bringing
up
any
very
specific
"game
state
information"
and
try
to
generalize,
except
in
cases
that
definitely
need
exact
instructions
to
stop
a
small
disaster
that
can
ruin
the
game
experience
for
a
new
player.
One
such
exception
would
be
terraform
instructions
when
a
unit
got
stuck
(
eg.
because
of
silly
game
mechanics
like
vehicle
factories
terraforming
ground)
.
@CrazyEddie[b][/b]'s
examples
fall
into
this
as
well.
|
1 |
I
frequently
use(
d)
spec
chat
to
teach
(
new)
players.
When
I
do
this
I
avoid
bringing
up
any
very
specific
"game
state
information"
and
try
to
generalize,
except
in
cases
that
definitely
need
exact
instructions
to
stop
a
small
disaster
that
can
ruin
the
game
experience
for
a
new
player.
|
|
|
2 |
\n
|
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3 |
One such exception would be terraform instructions when a unit got stuck (eg. because of silly game mechanics like vehicle factories terraforming ground). @CrazyEddie[b][/b]'s examples fall into this as well.
|
2 |
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4 |
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3 |
For game concepts that require a lot of information and are not essential (eg. advanced economy) I sometimes, but not always, wait until after the game.
|
5 |
For game concepts that require a lot of information and are not essential (eg. advanced economy) I sometimes, but not always, wait until after the game.
|
4 |
\n
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6 |
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5 |
Occasionally, when the game seems to definitely be decided, I like to provide "funfacts" to players. To give an example: yesterday there was a chaotic 11v11 game in which one team's base has been half destroyed, but they still had a Starlight. After it got destroyed I told everyone how much cost it made. I felt that this was interesting because from a certain point onward it seemed to be the center of every player's attention.
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7 |
Occasionally, when the game seems to definitely be decided, I like to provide "funfacts" to players. To give an example: yesterday there was a chaotic 11v11 game in which one team's base has been half destroyed, but they still had a Starlight. After it got destroyed I told everyone how much cost it made. I felt that this was interesting because from a certain point onward it seemed to be the center of every player's attention.
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