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[i]@CrazyEddie wrote:[/i]
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[i]@CrazyEddie wrote:[/i]
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[quote](...) and Skasi thought that "supported" only required that the map not be broken, not that it be any good. However, they weren't advocating for that position, just saying that's what they thought it meant.[/quote]
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[quote](...) and Skasi thought that "supported" only required that the map not be broken, not that it be any good. However, they weren't advocating for that position, just saying that's what they thought it meant.[/quote]
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Actually I very much was promoting/advocating that use of "Supported". Nowhere in [url=http://zero-k.info/Maps/Detail/20234?grpage=2#150869]my post[/url] was I suggesting that I was commenting merely on what I assume the tag was supposed to mean. Rather the opposite:
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Actually I very much was promoting/advocating that use of "Supported". Nowhere in [url=http://zero-k.info/Maps/Detail/20234?grpage=2#150869]my post[/url] was I suggesting that I was commenting merely on what I assume the tag was supposed to mean. Rather the opposite:
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[quote]when nothing's broken then [b]definitely[/b] tag a map as "supported"[/quote]
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[quote]when nothing's broken then [b]definitely[/b] tag a map as "supported"[/quote]
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Maps
that
are
playable
and
can
create
enjoyable
games
(
which
Fissure
definitely
qualifies
for)
[b]should[/b]
be
supported.
The
fact
that
it
has
dull
textures,
a
slightly
sharp
and
non-ideal
heightmap
and
perhaps
a
bit
too
little
metal
does
not
ruin
gameplay,
but
are
reason
enough
not
to
tag
it
as
"featured".
|
6 |
Maps
that
are
playable
and
can
create
enjoyable
games
(
which
Fissure
definitely
qualifies
for)
[b]should[/b]
be
supported.
The
fact
that
it
has
dull
textures,
a
slightly
sharp
and
non-ideal
heightmap
and
perhaps
a
bit
too
little
metal
does
not
ruin
gameplay,
but
is
reason
enough
not
to
tag
it
as
"featured".
|