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I think water balance should be open season

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Date Editor Before After
4/10/2016 6:39:04 PMPLrankRafalpluk before revert after revert
4/10/2016 6:38:13 PMPLrankRafalpluk before revert after revert
4/10/2016 6:35:24 PMPLrankRafalpluk before revert after revert
4/10/2016 6:34:08 PMPLrankRafalpluk before revert after revert
Before After
1 [quote]Not just porcing is problem, but sight. Large problem is sonar plane critical dependency, sea sonar is too vulnarable to arthy and its not mobile. Flying sonar is too easy kill with aa. I cant kill with arthy what i cant see and most porcy sea games for me is lost not becasue porc but sonar problems. Ships easy deal with porc. They have powerfull arthy and sub sniper. I think sonar should be underwater or special mobile unit is needed on water as well.[/quote] 1 [quote]Not just porcing is problem, but sight. Large problem is sonar plane critical dependency, sea sonar is too vulnarable to arthy and its not mobile. Flying sonar is too easy kill with aa. I cant kill with arthy what i cant see and most porcy sea games for me is lost not becasue porc but sonar problems. Ships easy deal with porc. They have powerfull arthy and sub sniper. I think sonar should be underwater or special mobile unit is needed on water as well.[/quote]
2 I totally agree Sonar is too critical now. For example there was a game where I fought against single enemy player in a sea lane, ships vs ships. My air player made me a sonar plane before enemy did and I could harass enemy with my subs and make cost every time. Then my enemy made a sonar, and the fight suddenly became equal. Later enemy Swiftball came and shot down my sonar plane, and suddenly I started losing badly. I tried building static sonar, but by that time enemy achieved air superiority, and the fragile sonar was dying to swifts every time... 2 I totally agree Sonar is too critical now. For example there was a game where I fought against single enemy player in a sea lane, ships vs ships. My air player made me a sonar plane before enemy did and I could harass enemy with my subs and make cost every time. Then my enemy made a sonar, and the fight suddenly became equal. Later enemy Swiftball came and shot down my sonar plane, and suddenly I started losing badly. I tried building static sonar, but by that time enemy achieved air superiority, and the fragile sonar was dying to swifts every time...
3 This example shows how critical sonar is. At the same time it forces sea player to be dependent on air player, or to make expensive and fragile static sonar. Static sonar which survival of depend mostly on luck, because it can die every moment to random swifts, a shot from crusader or to a single halberd. 3 This example shows how critical sonar is. At the same time it forces sea player to be dependent on air player, or to make expensive and fragile static sonar. Static sonar which survival of depends mostly on luck, because it can die every moment to random swifts, a shot from crusader or to a single halberd.
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7 [quote][quote]Are you sure Shredders suck against planes? I recall them destroying planes.[/quote] 7 [quote][quote]Are you sure Shredders suck against planes? I recall them destroying planes.[/quote]
8 I've seen wyverns make successful runs against their cost in shredders, repair, and continue to whittle down shredder numbers with subsequent runs. Literally going toe to toe with their dedicated counter and winning. It's possible that the shredders may have needed better positioning so they all start firing at the same time, but the ratios aren't favourable enough to produce a dedicated counter that only provides adequate protection with considerable density. To stop a wyvern making cost on a typical large water map would require upwards of 10 shredders, otherwise all your boats are sunk. It's not doable.[/quote] 8 I've seen wyverns make successful runs against their cost in shredders, repair, and continue to whittle down shredder numbers with subsequent runs. Literally going toe to toe with their dedicated counter and winning. It's possible that the shredders may have needed better positioning so they all start firing at the same time, but the ratios aren't favourable enough to produce a dedicated counter that only provides adequate protection with considerable density. To stop a wyvern making cost on a typical large water map would require upwards of 10 shredders, otherwise all your boats are sunk. It's not doable.[/quote]
9 I can confirm this. It is too hard to counter Wyvern with Shredders alone. They are inaccurate at range, especially versus quickly turning Wyvern, and even more inaccurate when out of LOS. Wyvern can instagib a Shredder then turn back and come out of LOS, before receiving much damage. Then repair, come back and gib another Shredder etc. It became a bigger problem recently since Wyvern is the most often built bomber these days, because others simply suck. 9 I can confirm this. It is too hard to counter Wyvern with Shredders alone. They are inaccurate at range, especially versus quickly turning Wyvern, and even more inaccurate when out of LOS. Wyvern can instagib a Shredder then turn back and come out of LOS, before receiving much damage. Then repair, come back and gib another Shredder etc. It became a bigger problem recently since Wyvern is the most often built bomber these days, because others simply suck.