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[size=6]This
is
a
draft
for
the
next
release,
these
changes
are
not
live
and
not
guaranteed
to
stay.
For
the
latest
stable
release
notes
see
[Changelog
changelog].
For
the
unprocessed,
technical
list
of
changes
see
[url=https://github.
com/ZeroK-RTS/Zero-K/commits/master]the
commit
log[/url].
[/size]
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1 |
[size=5]This
is
a
draft
for
the
next
release,
these
changes
are
not
live
and
not
guaranteed
to
stay.
For
the
latest
stable
release
notes
see
[Changelog
changelog].
For
the
unprocessed,
technical
list
of
changes
see
[url=https://github.
com/ZeroK-RTS/Zero-K/commits/master]the
commit
log[/url].
[/size]
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\n
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== v1.6.10.0 ==
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[b]Gameplay[/b]
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* Receiving AFK player's units is now opt-in
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* Players can receive more than one extra commander if team player counts are sufficiently lopsided
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\n
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[b]Graphics[/b]
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* Remove Cyclops' unused small gun from model
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\n
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[b]UI[/b]
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* Missile silo's 'select missiles' bound to Any+D by default
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* Label text has option to be now ally-colored in chat
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* Better handling of "enemy inactive" popup window
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* Quitting to menu no longer triggers a resign
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* Proper handling of metal display with excessive metal mults
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\n
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[b]Chickens[/b]
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* More chicken types can see and attack underwater targets
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* Chicken units are no longer slowed by water
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* Chicken Tube and Spire more powerful
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[b]Game fixes[/b]
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* Fixed Disruptor Bomb potentially doing no slow damage if launching unit dies before impact
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* Athena land/fly preset works properly
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* Fixed a Linux/Mesa shader error
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* Fixed Swift clogging factory pad
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* Fixed various rare code errors
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* Dodo help window shows correct damage value
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* Resign button works when already resigned
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* Fixed team economy display when spectating
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* Fixed Ctrl + left-click selection as spec
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\n
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[b]Website/server[/b]
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* Unlocks page properly displays remaining donation ("kudos") points
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* Allow restricting rooms by rank
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* Fixed donator badges showing for some non-donators
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\n
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[b]Misc.[/b]
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* Don't prompt for crash report when killing game's process
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== v1.6.9.0 ==
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== v1.6.9.0 ==
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[b]Balance[/b]
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[b]Balance[/b]
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* Replaced Cyclops' combination cannon/slow beam with a single disruptor cannon
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* Replaced Cyclops' combination cannon/slow beam with a single disruptor cannon
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* This is intended to enforce its role as an anti-heavy unit, reducing its effectiveness against small units
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* This is intended to enforce its role as an anti-heavy unit, reducing its effectiveness against small units
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\n
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\n
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[b]Graphics[/b]
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[b]Graphics[/b]
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* Added new Strike Commander skins: Chitin, Renegade
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* Added new Strike Commander skins: Chitin, Renegade
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\n
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\n
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[b]Sounds[/b]
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[b]Sounds[/b]
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* New sounds for various weapons
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* New sounds for various weapons
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* Zombie mode sounds are back
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* Zombie mode sounds are back
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\n
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\n
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[b]GUI[/b]
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[b]GUI[/b]
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* Missile silo has "select missiles" button
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* Missile silo has "select missiles" button
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\n
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\n
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[b]Fixes[/b]
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[b]Fixes[/b]
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* Fixed units sometimes being permanently disabled by lightning
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* Fixed units sometimes being permanently disabled by lightning
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* Save/load now handles morph properly
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* Save/load now handles morph properly
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* Fixed Outlaw (and similar) sphere GFX not appearing underwater
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* Fixed Outlaw (and similar) sphere GFX not appearing underwater
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* Fixed lights being cut off when slightly offscreen
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* Fixed lights being cut off when slightly offscreen
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* Fixed gaps in blocks of nanoframes started with Q
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* Fixed gaps in blocks of nanoframes started with Q
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* Athena no longer appears in gesture menu
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* Athena no longer appears in gesture menu
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* Workaround campaign disappearing terraform bug: restore effects of initial non-building terraform on game load
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* Workaround campaign disappearing terraform bug: restore effects of initial non-building terraform on game load
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* Smarter parsing of disabled units string
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* Smarter parsing of disabled units string
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* Fixed various Lua errors appearing ingame
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* Fixed various Lua errors appearing ingame
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\n
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\n
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[b]Misc.[/b]
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[b]Misc.[/b]
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* Mex placement widget can no longer be disabled (accidentally or otherwise)
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* Mex placement widget can no longer be disabled (accidentally or otherwise)
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\n
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\n
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== Planetwars planets ==
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== Planetwars planets ==
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Sea planets:
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Sea planets:
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\n
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\n
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(2v2)
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(2v2)
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Juno: Bellicose Islands -> Shimmershore v1.0
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Juno: Bellicose Islands -> Shimmershore v1.0
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Poseidon: IncultaV2wetV3
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Poseidon: IncultaV2wetV3
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Vasuda: Paradise Lost v2 -> Columbia Basin 1.1
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Vasuda: Paradise Lost v2 -> Columbia Basin 1.1
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\n
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\n
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(3v3)
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(3v3)
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Ceres: Porky_Islands -> Sapphire Shores
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Ceres: Porky_Islands -> Sapphire Shores
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Sagan: DeltaSiegeDry -> Bellicose Islands
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Sagan: DeltaSiegeDry -> Bellicose Islands
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Tegmine: Sierra -> Paradise Lost v2
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Tegmine: Sierra -> Paradise Lost v2
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\n
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\n
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Other planets:
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Other planets:
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\n
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\n
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(2v2)
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(2v2)
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Trantor: Quicksilver -> Downpour 1.1
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Trantor: Quicksilver -> Downpour 1.1
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Asellus: Tumult -> Otago 1.1
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Asellus: Tumult -> Otago 1.1
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Slade: Ternion -> Cold Snap 2
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Slade: Ternion -> Cold Snap 2
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Yggdrasil: Tombstone Desert -> TartarusV7
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Yggdrasil: Tombstone Desert -> TartarusV7
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Alterf: StormSiege -> Gecko Isle 1
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Alterf: StormSiege -> Gecko Isle 1
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Chertan: Sapphire Shores -> TandemCraters
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Chertan: Sapphire Shores -> TandemCraters
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Xi: Charlie in the Hills -> Aetherian Void 1.6
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Xi: Charlie in the Hills -> Aetherian Void 1.6
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\n
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\n
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(2v2 -> 3v3)
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(2v2 -> 3v3)
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Gryphon: Desert Plateaus -> Charlie in the Hills
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Gryphon: Desert Plateaus -> Charlie in the Hills
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Shiva: Tabula
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Shiva: Tabula
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Carbine: Tartarus -> Sierra
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Carbine: Tartarus -> Sierra
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\n
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\n
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(3v3)
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(3v3)
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Mu: HighGroundsDelta -> DeltaSiegeDry
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Mu: HighGroundsDelta -> DeltaSiegeDry
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Vectron: Emain Macha v3 -> Gehenna Rising 3
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Vectron: Emain Macha v3 -> Gehenna Rising 3
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\n
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\n
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ADDED MAPS:
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ADDED MAPS:
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Shimmershore
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Shimmershore
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Columbia Basin
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Columbia Basin
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Gehenna Rising
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Gehenna Rising
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Cold Snap
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Cold Snap
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Aetherian Void
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Aetherian Void
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Downpour
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Downpour
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Otago
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Otago
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Gecko Isle
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Gecko Isle
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TandemCraters
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TandemCraters
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\n
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\n
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MOVED FROM 2v2 to 3v3:
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MOVED FROM 2v2 to 3v3:
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Charlie in the Hills
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Charlie in the Hills
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Tabula
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Tabula
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\n
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\n
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REMOVED MAPS:
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REMOVED MAPS:
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Porky_Islands {feel it works better in large teams}
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Porky_Islands {feel it works better in large teams}
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Emain Macha v3 {meh, needed a 3v3 spot}
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Emain Macha v3 {meh, needed a 3v3 spot}
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Quicksilver {mildly asymmetric, performance issues?}
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Quicksilver {mildly asymmetric, performance issues?}
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Desert Plateaus {asymmetric}
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Desert Plateaus {asymmetric}
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Ternion {super asymmetric}
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Ternion {super asymmetric}
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Tumult {seems too big for 2v2}
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Tumult {seems too big for 2v2}
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StormSiege {seems too big for 2v2}
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StormSiege {seems too big for 2v2}
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Tombstone Desert {disliked map?}
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Tombstone Desert {disliked map?}
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HighGroundsDelta {I remember having some issue with it in campaign}
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HighGroundsDelta {I remember having some issue with it in campaign}
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\n
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\n
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== v1.6.5.5 ==
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== v1.6.5.5 ==
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[b]Features[/b]
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[b]Features[/b]
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* Added autosave functionality
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* Added autosave functionality
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\n
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\n
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[b]GUI[/b]
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[b]GUI[/b]
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* Added option to not automatically unpause the game in singleplayer when closing menu
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* Added option to not automatically unpause the game in singleplayer when closing menu
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* Added a slider to scale healthbar size
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* Added a slider to scale healthbar size
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* Pregame building queue anti-spam: now limited to 30 buildings
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* Pregame building queue anti-spam: now limited to 30 buildings
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* Camera pan speed setting in main menu affects all camera types
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* Camera pan speed setting in main menu affects all camera types
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* Prettier loading bar
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* Prettier loading bar
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\n
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\n
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[b]Main menu[/b]
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[b]Main menu[/b]
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* Reorder options to be more easily readable
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* Reorder options to be more easily readable
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* Tweak load game menu
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* Tweak load game menu
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\n
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\n
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[b]Bugfixes[/b]
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[b]Bugfixes[/b]
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* Fixed game ending before start if someone quits
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* Fixed game ending before start if someone quits
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* (Perhaps) fixed main menu blackout bug
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* (Perhaps) fixed main menu blackout bug
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* Fixed Flux Amplifier damage bonuses
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* Fixed Flux Amplifier damage bonuses
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* Misc. fixes
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* Misc. fixes
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\n
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\n
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[b]Miscellaneous[/b]
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[b]Miscellaneous[/b]
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* Updates to menu should be much smaller now
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* Updates to menu should be much smaller now
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