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You miss the point @ivand. @Shadowfury333 meant to strip ZK to its very basics and then build it back up instead of patching what was already done (such as is the way of this project and current ZK development). It would be a way of remaking Zero-K from base 1 instead of patching and adding layers to already existing system.
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You miss the point @ivand. @Shadowfury333 meant to strip ZK to its very basics and then build it back up instead of patching what was already done (such as is the way of this project and current ZK development). It would be a way of remaking Zero-K from base 1 instead of patching and adding layers to already existing system.
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To be frank I expected this innitiative being your streamlined vision of what you want ZK to be @ivand rather than grounds to allow anybody to add random things as they please.
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To be frank I expected this innitiative being your streamlined vision of what you want ZK to be @ivand rather than grounds to allow anybody to add random things as they please.
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What
i
am
afraid
of
that
random
balance
changes,
features
added
and
new
things
developed
won't
enchance
the
game
experience
as
is.
They
might
however
also
make
the
gameplay
even
more
convoluted
and
possibly
break
interactions
between
certain
gameplay
branches
since
they
will
ople
eg.
@be
inspired
by
other
people
eg.
:
@qwerty3w
eco
change
and
@Rymarq
sea
rework.
|
5 |
What
i
am
afraid
of
that
random
balance
changes,
features
added
and
new
things
developed
won't
enchance
the
game
experience
as
is.
They
might
however
also
make
the
gameplay
even
more
convoluted
and
possibly
break
interactions
between
certain
gameplay
branches
since
they
will
ople
eg.
be
inspired
by
other
people
eg.
:
@qwerty3w
eco
change
and
@Rymarq
sea
rework.
|
6 |
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6 |
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7 |
Generally speaking @ivand: do you have any greater picture or idea how you would want to acheive your goals that is the sea and air reworks.
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7 |
Generally speaking @ivand: do you have any greater picture or idea how you would want to acheive your goals that is the sea and air reworks.
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