1 |
ivand:
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1 |
ivand:
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2 |
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2 |
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3 |
1.If it is possible in engine, perhaps disable the nanolathe of land units when they are underwater too, not just weapon. Or halve the BP when they are underwater.
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3 |
1.If it is possible in engine, perhaps disable the nanolathe of land units when they are underwater too, not just weapon. Or halve the BP when they are underwater.
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4 |
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4 |
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5 |
3.Not having "destory BP to cause metal excess" is a loss, but allowing the players to be more inconsistent in resource spending would be good for the variety of strategies too, so I think it is probably a worthy trade-off.
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5 |
3.Not having "destory BP to cause metal excess" is a loss, but allowing the players to be more inconsistent in resource spending would be good for the variety of strategies too, so I think it is probably a worthy trade-off.
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6 |
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6 |
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7 |
If you think it is better to keep the current resource management, then I would really like to see the storages become more cost worthy, like make them mobile and cloakable so we can see them in games more often.
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7 |
If you think it is better to keep the current resource management, then I would really like to see the storages become more cost worthy, like make them mobile and cloakable so we can see them in games more often.
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8 |
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9 |
4.
You
might
be
able
to
compensate
that
by
reducing
the
hitpoints
of
factories
so
the
players
can
kill
the
factories
more
often.
Or
making
the
factories
morphable,
the
initial
free
factory
could
be
a
upgraded
version,
and
the
pre-morph
factories
are
cheaper
but
lack
some
of
the
hp,
bp,
or
units.
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9 |
4.
You
might
be
able
to
compensate
that
by
reducing
the
hitpoints
of
factories
so
the
players
can
kill
the
factories
more
often.
Or
making
the
factories
morphable,
the
initial
free
factory
could
be
a
morphed
version,
and
the
pre-morph
factories
are
cheaper
but
lack
some
of
the
hp,
bp,
or
units.
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10 |
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10 |
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11 |
5.Most AA units are generalists partly because the players usually stick to a single land factory for the most part of a game, it would be less a necessity if the other land units are more accessible.
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11 |
5.Most AA units are generalists partly because the players usually stick to a single land factory for the most part of a game, it would be less a necessity if the other land units are more accessible.
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