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            ivand:
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            ivand:
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            1.If it is possible in engine, perhaps disable the nanolathe of land units when they are underwater too, not just weapon. Or halve the BP when they are underwater.
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                    3 | 
                    
                        
            1.If it is possible in engine, perhaps disable the nanolathe of land units when they are underwater too, not just weapon. Or halve the BP when they are underwater.
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                    | 4 | 
                    
                        
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                    4 | 
                    
                        
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                    | 5 | 
                    
                        
            3.Not having "destory BP to cause metal excess" is a loss, but allowing the players to be more inconsistent in resource spending would be good for the variety of strategies too, so I think it is probably a worthy trade-off.
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                    5 | 
                    
                        
            3.Not having "destory BP to cause metal excess" is a loss, but allowing the players to be more inconsistent in resource spending would be good for the variety of strategies too, so I think it is probably a worthy trade-off.
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                    6 | 
                    
                        
             
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                    | 7 | 
                    
                        
            If you think it is better to keep the current resource management, then I would really like to see the storages become more cost worthy, like make them mobile and cloakable so we can see them in games more often.  
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                    7 | 
                    
                        
            If you think it is better to keep the current resource management, then I would really like to see the storages become more cost worthy, like make them mobile and cloakable so we can see them in games more often.  
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                    8 | 
                    
                        
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            4.
            You 
            might 
            be 
            able 
            to 
            compensate 
            that 
            by 
            reducing 
            the 
            hitpoints 
            of 
            factories 
            so 
            the 
            players 
            can 
            kill 
            the 
            factories 
            more 
            often.
             
            Or 
            making 
            the 
            factories 
            morphable,
             
            the 
            initial 
            free 
            factory 
            could 
            be 
            a 
            upgraded 
            version,
             
            and 
            the 
            pre-morph 
            factories 
            are 
            cheaper 
            but 
            lack 
            some 
            of 
            the 
            hp,
             
            bp,
             
            or 
            units.
             
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                    9 | 
                    
                        
            4.
            You 
            might 
            be 
            able 
            to 
            compensate 
            that 
            by 
            reducing 
            the 
            hitpoints 
            of 
            factories 
            so 
            the 
            players 
            can 
            kill 
            the 
            factories 
            more 
            often.
             
            Or 
            making 
            the 
            factories 
            morphable,
             
            the 
            initial 
            free 
            factory 
            could 
            be 
            a 
            morphed 
            version,
             
            and 
            the 
            pre-morph 
            factories 
            are 
            cheaper 
            but 
            lack 
            some 
            of 
            the 
            hp,
             
            bp,
             
            or 
            units.
             
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                    | 10 | 
                    
                        
            \n
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                    10 | 
                    
                        
            \n
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                    | 11 | 
                    
                        
            5.Most AA units are generalists partly because the players usually stick to a single land factory for the most part of a game, it would be less a necessity if the other land units are more accessible.
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                    11 | 
                    
                        
            5.Most AA units are generalists partly because the players usually stick to a single land factory for the most part of a game, it would be less a necessity if the other land units are more accessible.
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