| 1 | 
                    
                        
            Awesome, I have some radical ideas that always want to experiment with, but too lazy and lack the skills to modify the game, you could try them if any of them make sense to you.
                     | 
                    1 | 
                    
                        
            Awesome, I have some radical ideas that always want to experiment with, but too lazy and lack the skills to modify the game, you could try them if any of them make sense to you.
                     | 
                
                
                    | 2 | 
                    
                        
            \n
                     | 
                    2 | 
                    
                        
            \n
                     | 
                
                
                    | 3 | 
                    
                        
            1.
            Make 
            vehicles/tanks 
            amphibious,
             
            it 
            won't 
            have 
            much 
            impact 
            on 
            sea 
            gameplay,
             
            as 
            they 
            can't 
            fire 
            in 
            water,
             
            but 
            it 
            would 
            allow 
            more 
            interesting 
            map 
            designs 
            that 
            balance 
            them 
            againist 
            the 
            bots.
             
                     | 
                    3 | 
                    
                        
            1.
            Make 
            vehicles/tanks 
            amphibious,
             
            it 
            won't 
            have 
            much 
            impact 
            on 
            sea 
            gameplay,
             
            as 
            they 
            can't 
            fire 
            in 
            water,
             
            but 
            it 
            would 
            allow 
            some 
            interesting 
            map 
            designs 
            that 
            balance 
            them 
            againist 
            the 
            bots.
             
                     | 
                
                
                    | 4 | 
                    
                        
            \n
                     | 
                    4 | 
                    
                        
            \n
                     | 
                
                
                    | 5 | 
                    
                        
            2.Make Mariner able to build several types of land units, include one type of land constructor, it is probably the most direct way to give shipyard more power on land.
                     | 
                    5 | 
                    
                        
            2.Make Mariner able to build several types of land units, include one type of land constructor, it is probably the most direct way to give shipyard more power on land.
                     | 
                
                
                    | 6 | 
                    
                        
            \n
                     | 
                    6 | 
                    
                        
            \n
                     | 
                
                
                    | 7 | 
                    
                        
            3.Remove the metal storage limit, it doesn't add much depths to gameplay but is probably a major annoyance to newbies.  
                     | 
                    7 | 
                    
                        
            3.Remove the metal storage limit, it doesn't add much depths to gameplay but is probably a major annoyance to newbies.  
                     | 
                
                
                    | 8 | 
                    
                        
              
                     | 
                    8 | 
                    
                        
              
                     | 
                
                
                    | 9 | 
                    
                        
            4.Make secondary factories uniformly valuable, basically how much a factory cost should depend on how much it is useful as a second factory. 
                     | 
                    9 | 
                    
                        
            4.Make secondary factories uniformly valuable, basically how much a factory cost should depend on how much it is useful as a second factory. 
                     | 
                
                
                    | 10 | 
                    
                        
            \n
                     | 
                    10 | 
                    
                        
            \n
                     | 
                
                
                    | 11 | 
                    
                        
            5.With 4, land AA units don't need to be all generalists any more, we could probably build some more complex air/AA interactions.
                     | 
                    11 | 
                    
                        
            5.With 4, land AA units don't need to be all generalists any more, we could probably build some more complex air/AA interactions.
                     |