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Introducing Zero-K Experiments

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Date Editor Before After
3/25/2016 11:45:35 AMRUrankivand before revert after revert
3/19/2016 8:08:37 PMRUrankivand before revert after revert
3/19/2016 8:06:26 PMRUrankivand before revert after revert
3/19/2016 5:10:10 PMRUrankivand before revert after revert
3/19/2016 5:07:09 PMRUrankivand before revert after revert
Before After
1 [size=6]Hello and Welcome![/size] 1 [size=6]Hello and Welcome![/size]
2 \n 2 \n
3 I'm presenting you a slight spin-off from classic ZK, called Zero-K Experiments ([b]ZKE[/b] further on). 3 I'm presenting you a slight spin-off from classic ZK, called Zero-K Experiments ([b]ZKE[/b] further on).
4 \n 4 \n
5 First of all I quite like what ZK is right now and greatly admire all the efforts ZK/CA/BA/whatever creators put together to make that game. ZK is indeed an awesome RTS, one of the best in my opinion. 5 First of all I quite like what ZK is right now and greatly admire all the efforts ZK/CA/BA/whatever creators put together to make that game. ZK is indeed an awesome RTS, one of the best in my opinion.
6 \n 6 \n
7 Next I'd like to mention what motivated me to create ZKE. I was reading through [url=zero-k.info/Forum/Thread/21064]this topic[/url] and it became very apparent that few folks would like to see some changes to the way ZK is focused or played right now. So am I. 7 Next I'd like to mention what motivated me to create ZKE. I was reading through [url=zero-k.info/Forum/Thread/21064]this topic[/url] and it became very apparent that few folks would like to see some changes to the way ZK is focused or played right now. So am I.
8 \n 8 \n
9 Although the ultimate goal of ZKE is to allow for rapid in-game test of random ideas [tooltip=random, but sane ideas rather][color=orange][?][/color][/tooltip], my personal preference will be a game focused around mobile units[tooltip=in particular raiders and assaults][color=orange][?][/color][/tooltip] and removal/refocus of annoying stuff [tooltip=drops, BSS, Commanders of 100500-th level, defense creep, etc][color=orange][?][/color][/tooltip]. 9 Although the ultimate goal of ZKE is to allow for rapid in-game test of random ideas [tooltip=random, but sane ideas rather][color=orange][?][/color][/tooltip], my personal preference will be a game focused around mobile units[tooltip=in particular raiders and assaults][color=orange][?][/color][/tooltip] and removal/refocus of annoying stuff [tooltip=drops, BSS, Commanders of 100500-th level, defense creep, etc][color=orange][?][/color][/tooltip].
10 \n 10 \n
11 [size=6]Q & A[/size] 11 [size=6]Q & A[/size]
12 \n 12 \n
13 \n 13 \n
14 1. Q: Why? 14 1. Q: Why?
15 1. A: To test what kind of gameplay it would be, if some of the more radical changes were implemented 15 1. A: To test what kind of gameplay it would be, if some of the more radical changes were implemented
16 \n 16 \n
17 2. Q: How do I give it a try? 17 2. Q: How do I give it a try?
18 2. A: Currently the best way is to create a custom game room: 18 2. A: Currently the best way is to create a custom game room:
19 [size=2] 19 [size=2]
20 Press "Open a new battle" in Zero-K Lobby. Enter room name and optionally password 20 Press "Open a new battle" in Zero-K Lobby. Enter room name and optionally password
21 [img=http://i.snag.gy/KtIv0.jpg][/img] 21 [img=http://i.snag.gy/KtIv0.jpg][/img]
22 Press "Show advanced options" button 22 Press "Show advanced options" button
23 [img=http://i.snag.gy/m6oVk.jpg][/img] 23 [img=http://i.snag.gy/m6oVk.jpg][/img]
24 Enter zke:test in "Game Name" field 24 Enter zke:test in "Game Name" field
25 [img=http://i.snag.gy/BXuog.jpg][/img] 25 [img=http://i.snag.gy/BXuog.jpg][/img]
26 [/size] 26 [/size]
27 \n 27 \n
28 As lobby feels ZKE is a new game, it will create default configuration file for ZKE. To enjoy familiar ZK environment such as widgets, windows arrangement and hotkeys following needs to be done: 28 As lobby feels ZKE is a new game, it will create default configuration file for ZKE. To enjoy familiar ZK environment such as widgets, windows arrangement and hotkeys following needs to be done:
29 [size=2] 29 [size=2]
30 <ul> 30 <ul>
31 <li>Go to your ZK directory[tooltip=It should have LuaUI sub-directory][color=orange][?][/color][/tooltip]</li> 31 <li>Go to your ZK directory[tooltip=It should have LuaUI sub-directory][color=orange][?][/color][/tooltip]</li>
32 <li>Then to .\LuaUI\Config[b]s[/b]</li> 32 <li>Then to .\LuaUI\Config[b]s[/b]</li>
33 <li>Copy zk_keys.lua to zke_keys.lua</li> 33 <li>Copy zk_keys.lua to zke_keys.lua</li>
34 <li>Get back one sub-directory above then go to Config subdir [tooltip=.\LuaUI\Config][color=orange][?][/color][/tooltip]</li> 34 <li>Get back one sub-directory above then go to Config subdir [tooltip=.\LuaUI\Config][color=orange][?][/color][/tooltip]</li>
35 <li>Copy ZK_data.lua to ZKE_data.lua</li> 35 <li>Copy ZK_data.lua to ZKE_data.lua</li>
36 <li>Copy ZKE_order.lua to ZKE_order.lua</li> 36 <li>Copy ZKE_order.lua to ZKE_order.lua</li>
37 </ul> 37 </ul>
38 You may need to rewrite mentioned ZKE_ files in case you've already run ZKE at least once. 38 You may need to rewrite mentioned ZKE_ files in case you've already run ZKE at least once.
39 [/size] 39 [/size]
40 \n 40 \n
41 \n 41 \n
42 3. Q: What are the implemented changes so far? 42 3. Q: What are the implemented changes so far?
43 3. A: Here they are: 43 3. A: Here they are:
44 [size=2] 44 [size=2]
45 <ul> 45 <ul>
46 <li>Some changes to sniper [tooltip=more damage burst, faster projectile, longer reload time, bigger decloak radius][color=orange][?][/color][/tooltip] </li> 46 <li>Some changes to sniper [tooltip=more damage burst, faster projectile, longer reload time, bigger decloak radius][color=orange][?][/color][/tooltip] </li>
47 <li>Added a modoption to limit maximum level of commander [tooltip=find it under Important tab of options][color=orange][?][/color][/tooltip]</li> 47 <li>Added a modoption to limit maximum level of commander [tooltip=find it under Important tab of options][color=orange][?][/color][/tooltip]</li>
48 <li>Got rid of offender[tooltip=defender][color=orange][?][/color][/tooltip] for now</li> 48 <li>Got rid of offender[tooltip=defender][color=orange][?][/color][/tooltip] for now</li>
49 <li>Messed a little bit here and there with Hacksaw[tooltip=changes are not final here][color=orange][?][/color][/tooltip]</li> 49 <li>Messed a little bit here and there with Hacksaw[tooltip=changes are not final here][color=orange][?][/color][/tooltip]</li>
50 <li>Changed warrior a bit[tooltip=restrored the unit to standard regeneration mode (5 HPs after 1 minute out of combat)][color=orange][?][/color][/tooltip]</li> 50 <li>Changed warrior a bit[tooltip=restrored the unit to standard regeneration mode (5 HPs after 1 minute out of combat)][color=orange][?][/color][/tooltip]</li>
51 <li>Both internal and storage unit capacity are increased to 1000 Metal/Energy</li> 51 <li>Both internal and storage unit capacity are increased to 1000 Metal/Energy</li>
52 <li>Small storage sidearms to eco buildings</li>
53 <li>Sonar is no more, cloak feels consistently on sea and land</li>
52 <li>Undone some of the recent renames [tooltip=Sniper(Spectre), Warrior(Ghoul), Tick(Wisp)][color=orange][?][/color][/tooltip]</li> 54 <li>Undone some of the recent renames [tooltip=Sniper(Spectre), Warrior(Ghoul), Tick(Wisp)][color=orange][?][/color][/tooltip]</li>
53 </ul> 55 </ul>
54 All changes could be observed in the github commit log: 56 All changes could be observed in the github commit log:
55 https://github.com/Zero-K-Experiments/Zero-K-Experiments/commits/master 57 https://github.com/Zero-K-Experiments/Zero-K-Experiments/commits/master
56 [/size] 58 [/size]
57 \n 59 \n
58 4. Q: Is it official already? 60 4. Q: Is it official already?
59 4. A: Yes and No, simultaneously. Although one can run it relatively easy, it has not been played yet. Also no stable version is available [tooltip=zke:stable][color=orange][?][/color][/tooltip] 61 4. A: Yes and No, simultaneously. Although one can run it relatively easy, it has not been played yet. Also no stable version is available [tooltip=zke:stable][color=orange][?][/color][/tooltip]
60 \n 62 \n
61 5. Q: What are the nearest plans? 63 5. Q: What are the nearest plans?
62 5. A: Generally speaking it's outlined [url=http://zero-k.info/Forum/Thread/21064?postID=152065#152065]here[/url]. A bit longer distance targets are: sea rework, better role separation between air and GS. Also I hope It will be allowed to have two ZKE always-open rooms (1v1 and small teams). 64 5. A: Generally speaking it's outlined [url=http://zero-k.info/Forum/Thread/21064?postID=152065#152065]here[/url]. A bit longer distance targets are: sea rework, better role separation between air and GS. Also I hope It will be allowed to have two ZKE always-open rooms (1v1 and small teams).
63 \n 65 \n
64 6. Q: How do I contribute/help? 66 6. Q: How do I contribute/help?
65 6. A: Actually I welcome any help. Most wanted form of help would be code contribution, followed by outlining ideas how certain areas of game/gameplay should look like. 67 6. A: Actually I welcome any help. Most wanted form of help would be code contribution, followed by outlining ideas how certain areas of game/gameplay should look like.
66 \n 68 \n
67 7. Q: What are the areas where changes are especially welcome? 69 7. Q: What are the areas where changes are especially welcome?
68 7. Q: Sea combat and air/GS play 70 7. Q: Sea combat and air/GS play
69 \n 71 \n
70 8. Q: Why ZKE is a mod and not mutator? 72 8. Q: Why ZKE is a mod and not mutator?
71 8. A: Because mutator felt terribly broken and I wanted to have control over individual commits of ZK 73 8. A: Because mutator felt terribly broken and I wanted to have control over individual commits of ZK
72 \n 74 \n
73 9. Q: What are the main challenges for ZKE to live? 75 9. Q: What are the main challenges for ZKE to live?
74 9. A: Following: 76 9. A: Following:
75 [size=2] 77 [size=2]
76 <ul> 78 <ul>
77 <li>Lack of interest from the community</li> 79 <li>Lack of interest from the community</li>
78 <li>Lack of time and motivation from my side</li> 80 <li>Lack of time and motivation from my side</li>
79 </ul> 81 </ul>
80 [/size] 82 [/size]
81 \n 83 \n
82 [size=6] 84 [size=6]
83 Feedback is welcome! 85 Feedback is welcome!
84 [/size] 86 [/size]