1 |
@Pxtl it's not like there is any unit in zk that is uncounterable (Except iwin). As long as this is the case, you'll always find that the cause of your death could've been avoided by predicting and countering the counter.
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1 |
@Pxtl it's not like there is any unit in zk that is uncounterable (Except iwin). As long as this is the case, you'll always find that the cause of your death could've been avoided by predicting and countering the counter.
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2 |
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2 |
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3 |
If you're trying to say that every battle should have some kind of interaction, you're right that once you spotted the skittle, the battle is already over. Either it blows you up on decloak or it doesn't.
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3 |
If you're trying to say that every battle should have some kind of interaction, you're right that once you spotted the skittle, the battle is already over. Either it blows you up on decloak or it doesn't.
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4 |
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4 |
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5 |
I'd agree that cloaked units in general are not much fun to interact with, but they also have interaction in the form of predicting attacks and screening areas.
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5 |
I'd agree that cloaked units in general are not much fun to interact with, but they also have interaction in the form of predicting attacks and screening areas.
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6 |
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6 |
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7 |
The
only
thing
that
I'd
change
regarding
the
skuttle
is
its
reliability.
Luck
should
not
be
a
deciding
factor,
even
if
it
works
in
the
victim's
favor
sometimes.
|
7 |
The
only
thing
that
I'd
change
regarding
the
skuttle
is
its
reliability.
Luck
should
not
be
a
deciding
factor,
even
if
it
acts
in
the
victim's
favor.
|