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Skuttle Redesign

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Date Editor Before After
3/13/2016 12:15:08 AMCHrankAdminDeinFreund before revert after revert
3/13/2016 12:14:49 AMCHrankAdminDeinFreund before revert after revert
Before After
1 @Pxtl it's not like there is any unit in zk that is uncounterable (Except iwin). As long as this is the case, you'll always find that the cause of your death could've been avoided by predicting and countering the counter. 1 @Pxtl it's not like there is any unit in zk that is uncounterable (Except iwin). As long as this is the case, you'll always find that the cause of your death could've been avoided by predicting and countering the counter.
2 \n 2 \n
3 If you're trying to say that every battle should have some kind of interaction, you're right that once you spotted the skittle, the battle is already over. Either it blows you up on decloak or it doesn't. 3 If you're trying to say that every battle should have some kind of interaction, you're right that once you spotted the skittle, the battle is already over. Either it blows you up on decloak or it doesn't.
4 \n 4 \n
5 I'd agree that cloaked units in general are not much fun to interact with, but they also have interaction in the form of predicting attacks and screening areas. 5 I'd agree that cloaked units in general are not much fun to interact with, but they also have interaction in the form of predicting attacks and screening areas.
6 \n 6 \n
7 The only thing that I'd change regarding the skuttle is its reliability. Luck should not be a deciding factor, even if it works in the victim's favor sometimes. 7 The only thing that I'd change regarding the skuttle is its reliability. Luck should not be a deciding factor, even if it acts in the victim's favor.