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Here's a great article by the Team Fortress 2 people on their own one-hit-kill that completely blindsides you, which is the Sniper.
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Here's a great article by the Team Fortress 2 people on their own one-hit-kill that completely blindsides you, which is the Sniper.
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http://www.teamfortress.com/post.php?id=2477
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http://www.teamfortress.com/post.php?id=2477
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Relevant exerpt:
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Relevant exerpt:
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[quote]
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[quote]
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Our starting theory was that, [b]for death to be a positive experience, players had to feel like they could have avoided dying if they'd done something different[/b]. We found two factors that seemed to be important in light of that theory:
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Our starting theory was that, [b]for death to be a positive experience, players had to feel like they could have avoided dying if they'd done something different[/b]. We found two factors that seemed to be important in light of that theory:
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The
first
was
*whether
or
not
you
understand
what
killed
you*.
If
you
don't
know
what
killed
you,
that
death
is
failing
in
providing
you
the
feedback
it's
supposed
to,
and
you
won't
be
able
to
figure
out
what
you
could
have
done
differently.
Unsurprisingly,
we
saw
that
these
deaths
were
highly
aggravating
to
players,
and
in
sufficient
number
caused
new
players
to
stop
playing
entirely.
Trying
to
reduce
the
number
of
these
deaths
in
TF2
was
done
through
a
variety
of
changes.
It
was
one
of
the
reasons
why
we
chose
to
remove
the
hand-held
grenades
that
each
class
had
in
TFC,
which
were
one
of
the
primary
causes
of
these
deaths.
It
was
one
of
several
goals
that
led
to
the
creation
of
the
freezecam.
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The
first
was
[b]whether
or
not
you
understand
what
killed
you[/b].
If
you
don't
know
what
killed
you,
that
death
is
failing
in
providing
you
the
feedback
it's
supposed
to,
and
you
won't
be
able
to
figure
out
what
you
could
have
done
differently.
Unsurprisingly,
we
saw
that
these
deaths
were
highly
aggravating
to
players,
and
in
sufficient
number
caused
new
players
to
stop
playing
entirely.
Trying
to
reduce
the
number
of
these
deaths
in
TF2
was
done
through
a
variety
of
changes.
It
was
one
of
the
reasons
why
we
chose
to
remove
the
hand-held
grenades
that
each
class
had
in
TFC,
which
were
one
of
the
primary
causes
of
these
deaths.
It
was
one
of
several
goals
that
led
to
the
creation
of
the
freezecam.
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The second was [b]whether you felt you were actually engaged with the person who killed you[/b]. Dying to someone you weren't engaged with, especially when you were already engaged with someone else, was aggravating. Even [b]worse was dying to someone who you couldn't have engaged with, even if you chose to[/b]. In that case, you're very unlikely to believe you could have done anything differently to survive.
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The second was [b]whether you felt you were actually engaged with the person who killed you[/b]. Dying to someone you weren't engaged with, especially when you were already engaged with someone else, was aggravating. Even [b]worse was dying to someone who you couldn't have engaged with, even if you chose to[/b]. In that case, you're very unlikely to believe you could have done anything differently to survive.
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[/quote]
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[/quote]
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Emphasis mine.
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Emphasis mine.
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