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            Here's a great article by the Team Fortress 2 people on their own one-hit-kill that completely blindsides you, which is the Sniper.
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                    1 | 
                    
                        
            Here's a great article by the Team Fortress 2 people on their own one-hit-kill that completely blindsides you, which is the Sniper.
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                    | 3 | 
                    
                        
            http://www.teamfortress.com/post.php?id=2477
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            http://www.teamfortress.com/post.php?id=2477
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                    | 5 | 
                    
                        
            Relevant exerpt:
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            Relevant exerpt:
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                    | 6 | 
                    
                        
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                    | 7 | 
                    
                        
            [quote]
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                    7 | 
                    
                        
            [quote]
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                    | 8 | 
                    
                        
            Our starting theory was that, [b]for death to be a positive experience, players had to feel like they could have avoided dying if they'd done something different[/b]. We found two factors that seemed to be important in light of that theory:
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                    8 | 
                    
                        
            Our starting theory was that, [b]for death to be a positive experience, players had to feel like they could have avoided dying if they'd done something different[/b]. We found two factors that seemed to be important in light of that theory:
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                    | 10 | 
                    
                        
            The 
            first 
            was 
            *whether 
            or 
            not 
            you 
            understand 
            what 
            killed 
            you*.
             
            If 
            you 
            don't 
            know 
            what 
            killed 
            you,
             
            that 
            death 
            is 
            failing 
            in 
            providing 
            you 
            the 
            feedback 
            it's 
            supposed 
            to,
             
            and 
            you 
            won't 
            be 
            able 
            to 
            figure 
            out 
            what 
            you 
            could 
            have 
            done 
            differently.
             
            Unsurprisingly,
             
            we 
            saw 
            that 
            these 
            deaths 
            were 
            highly 
            aggravating 
            to 
            players,
             
            and 
            in 
            sufficient 
            number 
            caused 
            new 
            players 
            to 
            stop 
            playing 
            entirely.
             
            Trying 
            to 
            reduce 
            the 
            number 
            of 
            these 
            deaths 
            in 
            TF2 
            was 
            done 
            through 
            a 
            variety 
            of 
            changes.
             
            It 
            was 
            one 
            of 
            the 
            reasons 
            why 
            we 
            chose 
            to 
            remove 
            the 
            hand-held 
            grenades 
            that 
            each 
            class 
            had 
            in 
            TFC,
             
            which 
            were 
            one 
            of 
            the 
            primary 
            causes 
            of 
            these 
            deaths.
             
            It 
            was 
            one 
            of 
            several 
            goals 
            that 
            led 
            to 
            the 
            creation 
            of 
            the 
            freezecam.
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                    10 | 
                    
                        
            The 
            first 
            was 
            [b]whether 
            or 
            not 
            you 
            understand 
            what 
            killed 
            you[/b].
             
            If 
            you 
            don't 
            know 
            what 
            killed 
            you,
             
            that 
            death 
            is 
            failing 
            in 
            providing 
            you 
            the 
            feedback 
            it's 
            supposed 
            to,
             
            and 
            you 
            won't 
            be 
            able 
            to 
            figure 
            out 
            what 
            you 
            could 
            have 
            done 
            differently.
             
            Unsurprisingly,
             
            we 
            saw 
            that 
            these 
            deaths 
            were 
            highly 
            aggravating 
            to 
            players,
             
            and 
            in 
            sufficient 
            number 
            caused 
            new 
            players 
            to 
            stop 
            playing 
            entirely.
             
            Trying 
            to 
            reduce 
            the 
            number 
            of 
            these 
            deaths 
            in 
            TF2 
            was 
            done 
            through 
            a 
            variety 
            of 
            changes.
             
            It 
            was 
            one 
            of 
            the 
            reasons 
            why 
            we 
            chose 
            to 
            remove 
            the 
            hand-held 
            grenades 
            that 
            each 
            class 
            had 
            in 
            TFC,
             
            which 
            were 
            one 
            of 
            the 
            primary 
            causes 
            of 
            these 
            deaths.
             
            It 
            was 
            one 
            of 
            several 
            goals 
            that 
            led 
            to 
            the 
            creation 
            of 
            the 
            freezecam.
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                    | 11 | 
                    
                        
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                    | 12 | 
                    
                        
            The second was [b]whether you felt you were actually engaged with the person who killed you[/b]. Dying to someone you weren't engaged with, especially when you were already engaged with someone else, was aggravating. Even [b]worse was dying to someone who you couldn't have engaged with, even if you chose to[/b]. In that case, you're very unlikely to believe you could have done anything differently to survive.
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                    12 | 
                    
                        
            The second was [b]whether you felt you were actually engaged with the person who killed you[/b]. Dying to someone you weren't engaged with, especially when you were already engaged with someone else, was aggravating. Even [b]worse was dying to someone who you couldn't have engaged with, even if you chose to[/b]. In that case, you're very unlikely to believe you could have done anything differently to survive.
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                    | 13 | 
                    
                        
            [/quote]
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                    13 | 
                    
                        
            [/quote]
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                    | 14 | 
                    
                        
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                    | 15 | 
                    
                        
            Emphasis mine.
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                    15 | 
                    
                        
            Emphasis mine.
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