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Grid hotkeys (SnuggleBass)

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Date Editor Before After
3/12/2016 8:47:43 PMCArankAdminShadowfury333 before revert after revert
3/12/2016 8:42:32 PMCArankAdminShadowfury333 before revert after revert
3/12/2016 8:41:53 PMCArankAdminShadowfury333 before revert after revert
3/12/2016 8:41:19 PMCArankAdminShadowfury333 before revert after revert
3/12/2016 8:41:09 PMCArankAdminShadowfury333 before revert after revert
Before After
1 While Integral commits design sins─particularly in the orders tab having no set structure, and transport/retreat zones not being in a separate widget─how is it the worst? Tabular menu navigation is loads more compact and easier to navigate than the crap TA had, especially since with hotkeys every building is just two keystrokes away. The only UI design I think would handle the amount of construction options better is something like how Rise of Nations did it[tooltip=Multiple buttons to submenus, each of which had buttons to the other submenus. It adds non-building buttons to build menus, but removes tabs so that non-builders keep their command UI uncluttered][color=orange][?][/color][/tooltip]. 1 While Integral commits design sins─particularly in the orders tab having no set structure, and transport/retreat zones not being in a separate widget─how is it the worst? Tabular menu navigation is loads more compact and easier to navigate than the crap TA had, especially since with hotkeys every building is just two keystrokes away. The only UI design I think would handle the amount of construction options better is something like how Rise of Nations did it[tooltip=Multiple buttons to submenus, each of which had buttons to the other submenus. It adds non-building buttons to build menus, but removes tabs so that non-builders keep their command UI uncluttered][color=orange][?][/color][/tooltip].
2 \n 2 \n
3 3 I guess build queue could be in the selection widget, since that's the only other widget which is dependent on local selection, and build queues should probably only be shown when selected. If people want to see all build queues, there's FacPanel for that, but that's just one more bit of noise for newer players. Great for spectating and I guess teams to see all players'/allies' queues at once, but when playing it's a lot of data you probably already know or are too overwhelmed with the rest of the UI to care about, since you already hit the buttons to build the units. Most players use infinite queue so their composition isn't going to change without them changing it.