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Skuttle Redesign

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Date Editor Before After
3/12/2016 12:03:08 PMPLrankRafalpluk before revert after revert
3/12/2016 12:00:41 PMPLrankRafalpluk before revert after revert
Before After
1 I agree with the problem of no interaction, but I am against removing it. 1 I agree with the problem of no interaction, but I am against removing it.
2 As others said it is an iconic unit, one of its kind. It can give great satisfaction when it succeeds, even if it failed 10 times before. And getting skuttled gives you this rare OMGWTF moment, when you realize your safe and well-protected whatever, wasn't actually that safe and well-protected... 2 As others said it is an iconic unit, one of its kind. It can give great satisfaction when it succeeds, even if it failed 10 times before. And getting skuttled gives you this rare OMGWTF moment, when you realize your safe and well-protected whatever, wasn't actually that safe and well-protected...
3 \n 3 \n
4 \n 4 \n
5 My random idea to increase interaction and lessen the "very high risk high reward" factor: 5 My random idea to increase interaction and lessen the "very high risk high reward" factor:
6 Skuttle in not a cloaked jumping bomb, but a cloaked-jumping-bomb controller. :D The controller unit is cloaked too and spawns a single Skuttle "drone" with a long reload. Then the Skuttle-drone can be used like the current Skuttle, jump on targets and explode. But to do it, the controller unit has to be nearby, otherwise the Skuttle-drone wont explode. Lets say it has some short range antimatter teleporting device or whatever. :D Now whether the Skuttle-drone succeeds or not, there will begin the interaction game. Enemy will know the controller is nearby and needs to find it or will be skuttled again. Because the Skuttle-drone will be respawnable, it stats could be nerfed to make it easier to counter. 6 Skuttle is not a cloaked jumping bomb, but a cloaked-jumping-bomb controller. :D The controller unit is cloaked too and spawns a single Skuttle "drone" with a long reload. Then the Skuttle-drone can be used like the current Skuttle, jump on targets and explode. But to do it, the controller unit has to be nearby, otherwise the Skuttle-drone wont explode. Lets say it has some short range antimatter teleporting device or whatever. :D Now whether the Skuttle-drone succeeds or not, there will begin the interaction game. Enemy will know the controller is nearby and needs to find it or will be skuttled again. Because the Skuttle-drone will be respawnable, it stats could be nerfed to make it easier to counter.
7 Effects of this idea: 7 Effects of this idea:
8 - more interaction, the controller has to escape and enemy has to find it 8 - more interaction, the controller has to escape and enemy has to find it
9 - less risk that your expensive unit will do nothing, Skuttles are respawnable 9 - less risk that your expensive unit will do nothing, Skuttles are respawnable
10 \n 10 \n
11 \n 11 \n
12 Ok after putting more thought into it, it sounds like what cloaker + roaches already do. Whatever :) 12 Ok after putting more thought into it, it sounds like what cloaker + roaches already do. Whatever :)
13 \n 13 \n