1 |
It seems to me that Zero-K doesn't use mouse for its full potential, is it appropriate to suggest some improvements/additional functions on this aspect?
|
1 |
It seems to me that Zero-K doesn't use mouse for its full potential, is it appropriate to suggest some improvements/additional functions on this aspect?
|
2 |
\n
|
2 |
\n
|
3 |
Some ideas:
|
3 |
Some ideas:
|
4 |
Double
left
click
on
a
unit
---
it
might
be
more
useful
to
have
this
quickly
select
a
distinct
cluster
of
units
of
the
same
type,
instead
of
all
units
on
the
screen
of
the
same
type,
the
implementation
could
be
based
on
the
distances
between
units
and
some
branched
chains.
|
4 |
Double
left
click
on
a
unit
---
it
might
be
more
useful
to
have
this
quickly
select
a
relatively
distinct
cluster
of
units
of
the
same
type,
instead
of
all
units
on
the
screen
of
the
same
type,
the
implementation
could
be
based
on
the
distances
between
units
and
some
branched
chains.
|
5 |
\n
|
5 |
\n
|
6 |
Double left click on the ground --- same as above but depend on the unit that's closest to your cursor, or setting/removing a repair zone.
|
6 |
Double left click on the ground --- same as above but depend on the unit that's closest to your cursor, or setting/removing a repair zone.
|
7 |
\n
|
7 |
\n
|
8 |
Double right click on a enemy unit --- set target for all this type of enemy unit within a cluster.
|
8 |
Double right click on a enemy unit --- set target for all this type of enemy unit within a cluster.
|
9 |
\n
|
9 |
\n
|
10 |
Double right click on the ground --- same with ctrl+move.
|
10 |
Double right click on the ground --- same with ctrl+move.
|
11 |
\n
|
11 |
\n
|
12 |
Holding left button while click/drag with right button --- fight/fight with custom formation.
|
12 |
Holding left button while click/drag with right button --- fight/fight with custom formation.
|