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[quote]@SnuggleBass in [url=http://zero-k.info/Forum/Thread/21113?postID=152740#152740]the A/F hotkey thread[/url]:
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[quote]@SnuggleBass in [url=http://zero-k.info/Forum/Thread/21113?postID=152740#152740]the A/F hotkey thread[/url]:
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Personally I like a grid layout if I'm playing different races/facs within the one game. So long as the functions are the same across races, this allows me to adapt to different mechanics easier. In starcraft, grid layout allows me to hit 'q' for house every single time, whether that be pylon, overlord, or depot. In ZK, if I ever got around to learning the hotkeys, this would allow me to hopefully have standardised hotkeys per unit roll (worker, raider, assault, skirm etc.).
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Personally I like a grid layout if I'm playing different races/facs within the one game. So long as the functions are the same across races, this allows me to adapt to different mechanics easier. In starcraft, grid layout allows me to hit 'q' for house every single time, whether that be pylon, overlord, or depot. In ZK, if I ever got around to learning the hotkeys, this would allow me to hopefully have standardised hotkeys per unit roll (worker, raider, assault, skirm etc.).
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This however does get messed up when games place the same commands in different places, without letting me customise the location of the icons. This makes it more difficult to play ZK alongside other games, and since the availability of people to play with in ZK is opportunistic, this hurts the number of hours I spend on ZK further, as each time I return it feels like an investment just to learn how to operate the game again. [/quote]
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This however does get messed up when games place the same commands in different places, without letting me customise the location of the icons. This makes it more difficult to play ZK alongside other games, and since the availability of people to play with in ZK is opportunistic, this hurts the number of hours I spend on ZK further, as each time I return it feels like an investment just to learn how to operate the game again. [/quote]
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Do
you
explicitly
need
the
menu
icon
to
always
be
in
the
proper
place,
or
is
it
alright
as
long
as
the
same
hotkey
corresponds
to
the
same
action?
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Do
you
explicitly
need
the
menu
icon
to
always
be
in
the
proper
place,
or
is
it
alright
as
long
as
the
same
hotkey
corresponds
to
the
same
unit
class?
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For example: most facs have con in the first slot and raider in the 2nd slot. However in shield, Bandit is the 3rd slot due to dirtbag.
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For example: most facs have con in the first slot and raider in the 2nd slot. However in shield, Bandit is the 3rd slot due to dirtbag.
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Under normal grid layout con would then be hotkeyed Q and the raider W, but Bandit would be E.
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Under normal grid layout con would then be hotkeyed Q and the raider W, but Bandit would be E.
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Would having Bandit hotkeyed under W despite the icon still being 3rd in the menu suffice for you? Or would the Bandit also need to be in the 2nd slot visually as well?
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Would having Bandit hotkeyed under W despite the icon still being 3rd in the menu suffice for you? Or would the Bandit also need to be in the 2nd slot visually as well?
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