1 |
I'd
have
to
say
this
is
kind
of
a
stupid
change.
If
it's
meant
to
help
the
learning
stage
progress
faster,
it
is
totally
inefficent
for
the
cost
it
takes
for
veterans
to
unlearn
it
and
development
time
to
change
every
resource
to
reflect
the
change.
Current
experience
suggests
a
0
in
~400
prevalence
rate.
It
is
way
harder
for
current
players
to
unlearn
F
for
fight
than
it
is
for
newbies
to
learn
F
=
Fight
(
if
their
hotkeys
are
reset
for
whatever
reason)
.
Assuming
that
people
aren't
total
morons
(
which
is
generally
a
very
favorable
approach)
--
most
newbies
will
be
exposed
to
the
"F
==
fight"
idea
in
the
[u]TUTORIAL[/u]
or
splash
screens
during
loading.
Even
if
they
do
not
play
the
tutorial,
and
assuming
they're
not
part
of
gen
X
or
baby
boomer
generation,
they'll
approach
the
issue
with
trial-error
learning
which
will
result
in
at
most
[u]1[/u]
incident
(
likely
in
a
game
against
AI
or
the
tutorial)
before
learning
the
desired
hotkey.
Give
humans
a
little
more
credit
bro.
It's
not
a
deeply
engrained
thing
that
all
attack
moves
must
be
A.
|
1 |
I'd
have
to
say
this
is
kind
of
a
stupid
change.
If
it's
meant
to
help
the
learning
stage
progress
faster,
it
is
totally
inefficent
for
the
cost
it
takes
for
veterans
to
unlearn
it
and
development
time
to
change
every
resource
to
reflect
the
change.
Current
experience
suggests
a
0
in
~400
prevalence
rate.
I
have
NOT
seen
this
behavior
ever
in
3
years.
It
is
way
harder
for
current
players
to
unlearn
F
for
fight
than
it
is
for
newbies
to
learn
F
=
Fight
(
if
their
hotkeys
are
reset
for
whatever
reason)
.
Assuming
that
people
aren't
total
morons
(
which
is
generally
a
very
favorable
approach)
--
most
newbies
will
be
exposed
to
the
"F
==
fight"
idea
in
the
[u]TUTORIAL[/u]
or
splash
screens
during
loading.
Even
if
they
do
not
play
the
tutorial,
and
assuming
they're
not
part
of
gen
X
or
baby
boomer
generation,
they'll
approach
the
issue
with
trial-error
learning
which
will
result
in
at
most
[u]1[/u]
incident
(
likely
in
a
game
against
AI
or
the
tutorial)
before
learning
the
desired
hotkey.
Give
humans
a
little
more
credit
bro.
It's
not
a
deeply
engrained
thing
that
all
attack
moves
must
be
A.
|
2 |
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|
2 |
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|
3 |
It would be better to focus on making a tutorial than changing hotkeys to copy that of other RTSes. For the most part, RTSes COMBINE fight and attack instead of having it as separate commands. Why not copy that instead... >.>
|
3 |
It would be better to focus on making a tutorial than changing hotkeys to copy that of other RTSes. For the most part, RTSes COMBINE fight and attack instead of having it as separate commands. Why not copy that instead... >.>
|
4 |
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|
4 |
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|
5 |
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|
5 |
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|
6 |
TL;DR: You're changing an established thing for insurance against something with an extremely low prevalence rate.
|
6 |
TL;DR: You're changing an established thing for insurance against something with an extremely low prevalence rate.
|