1 |
@gajop defaults are really powerful. I don't think it is worthwhile to put a lot of effort into a feature if it is not enabled by default. Even those who could use it probably won't.
|
1 |
@gajop defaults are really powerful. I don't think it is worthwhile to put a lot of effort into a feature if it is not enabled by default. Even those who could use it probably won't.
|
2 |
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|
2 |
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|
3 |
The issue with 101.0 is not just the work required to use the new features (that would be a stupid issue to have). There is also a lot of work required just to maintain the functionality of our current features in 101.0. We have not yet got a shader-using UnitShapes implementation which works for all ATI users. I tested the dev engine on players a week or so ago and got reports of other bugs.
|
3 |
The issue with 101.0 is not just the work required to use the new features (that would be a stupid issue to have). There is also a lot of work required just to maintain the functionality of our current features in 101.0. We have not yet got a shader-using UnitShapes implementation which works for all ATI users. I tested the dev engine on players a week or so ago and got reports of other bugs.
|
4 |
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|
4 |
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|
5 |
There
are
many
compatibility
things
which
drain
my
motivation.
For
example
COB
was
reportedly
broken
I
never
want
to
touch
COB
again.
Look
at
this
list:
|
5 |
There
are
many
compatibility
things
which
drain
my
motivation.
For
example
COB
was
reportedly
broken
I
never
want
to
touch
COB
again.
The
remaining
bugs
are
shader
related,
which
I
have
no
experience
in.
Look
at
this
list:
|
6 |
https://github.com/ZeroK-RTS/Zero-K/issues/1310
|
6 |
https://github.com/ZeroK-RTS/Zero-K/issues/1310
|
7 |
https://github.com/ZeroK-RTS/Zero-K/issues/1291
|
7 |
https://github.com/ZeroK-RTS/Zero-K/issues/1291
|
8 |
https://github.com/ZeroK-RTS/Zero-K/issues/1290
|
8 |
https://github.com/ZeroK-RTS/Zero-K/issues/1290
|
9 |
https://github.com/ZeroK-RTS/Zero-K/issues/1279
|
9 |
https://github.com/ZeroK-RTS/Zero-K/issues/1279
|