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Current meta not much fun

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Date Editor Before After
2/26/2016 2:23:38 PMPLrankAdminSprung before revert after revert
Before After
1 I think the problem has a much larger scope. 1 I think the problem of drops and rushes has a much larger scope.
2 \n 2 \n
3 Consider this: does your team start all together, or separate? 3 Consider this: does your team start all together, or separate?
4 \n 4 \n
5 * if you start separately, it's much more difficult to defend against rushes as they become 2v1 (in general, Nv1). But if the enemy doesn't rush you cover more initial mexes and get an advantage. 5 * if you start separately, it's much more difficult to defend against rushes as they become 2v1 (in general, Nv1). But if the enemy doesn't rush you cover more initial mexes and get an advantage.
6 * if you start together but play non-rush, then you miss out a lot of initial mexes, so it's much more difficult to play against people who started separately. But if you get rushed it's much easier to defend in a group. 6 * if you start together but play non-rush, then you miss out a lot of initial mexes, so it's much more difficult to play against people who started separately. But if you get rushed it's much easier to defend in a group.
7 * if you start together and are doing a rush, then you can gank a team who started separately Nv1. But if they started together you'll likely fail. 7 * if you start together and are doing a rush, then you can gank a team who started separately Nv1. But if they started together you'll likely fail.
8 \n 8 \n
9 Some maps don't allow you to start separately. It's mostly the corner maps, for example Titan Duel. 9 Some maps don't allow you to start separately. It's mostly the corner maps, for example Titan Duel.
10 \n 10 \n
11 Maps which allow separate starts are ALWAYS blind RPS. Not just factory choice, just the startpoints. Of course in a dense enough game this is not as boolean as together vs separate, and small teams are ded, which is why people haven't (seemingly) realized. 11 Maps which allow separate starts are ALWAYS blind RPS. Not just factory choice, just the startpoints. Of course in a dense enough game this is not as boolean as together vs separate, and small teams are ded, which is why people haven't (seemingly) realized.